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Floppy Days Podcast Episode 14 - 2014 CoCoFest Preview

Episode 14 of Randy Kindig's Floppy Days Vintage Computing Podcast, entitled, Floppy Days Episode 14 - 2014 CoCoFest Preview, is now out. In the podcast, Randy interviews John Mark Mobley about the upcoming 2014 23rd Annual "Last" Chicago CoCoFest. In the podcast, Randy and John discuss all the great things going on at the fest, which runs from April 26 - 27, 2014, in Lombard, Illinois, near Chicago. Among many other attendees, Boisy Pitre and I will be signing copies of our book, CoCo: The Colorful History of Tandy's Underdog Computer, at the event. If you can make it, be sure to say "hi." As always, if you haven't already, you should subscribe to Randy's excellent podcast in the podcatcher of your choice so you're sure not to miss future episodes.

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Quick Visual Recap of Day 2 at the Vintage Computer Festival East 9.1 (Part 2 of 2)

Part 1 is here. To recap, I was lucky enough to be able to attend the second day of Vintage Computer Festival (VCF) East 9.1, which ran from April 4 - 6, 2014. While I wasn't there in any formal capacity, I did get a chance to snap a few pictures of items of interest to me. Here are the photos, taken with my HTC One (M8) smartphone, with some light commentary (Part 1 is here):

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Quick Visual Recap of Day 2 at the Vintage Computer Festival East 9.1 (Part 1 of 2)

I was lucky enough to be able to attend the second day of Vintage Computer Festival (VCF) East 9.1, which ran from April 4 - 6, 2014. The event featured workshops, seminars, vendor displays, a small flea market area, and full museum access. While I wasn't there in any formal capacity, I did get a chance to snap a few pictures of items of interest to me. Evan Koblentz and crew put on a great show at the InfoAge Science Center in Wall, New Jersey, which also plays host to several active sub-museums, some of which are tied to the venue's previous life as the Camp Evans base and radio technology hotspot. Here are the photos, taken with my HTC One (M8) smartphone, with some light commentary (Part 2 is here):

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RetroGaming RoundUp 72 - CoCo Book Interview with Boisy Pitre

The excellent and lengthy RetroGaming RoundUp podcast has an interview with my co-author on CoCo: The Colorful History of Tandy's Underdog Computer, Boisy Pitre, both about the book and topics related to Radio Shack's Color Computer (CoCo) series, in their latest episode, 72, entitled Craggley Trees. The show runs a beefy five hours, 48 minutes, and 39 seconds, and, as usual, is just packed with contact. You can find the interview with Boisy at the very beginning of the episode in their monthly Hardware Flashback segment.

Just a reminder, if you're going to be at VCF East 9.1 this weekend, both Boisy and I will be there this Saturday, April 5, as well as at CoCoFEST! 2014, which is in the Chicago area, April 26 and 27, 2014. If you're there, be sure to say hi to us. Enjoy!

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World premiere of our Gameplay documentary will be at the NW Pinball and Arcade Show in Tacoma, WA, Saturday, June 7, 2014!

Gameplay premiering at the NW Pinball and Arcade Show!Gameplay premiering at the NW Pinball and Arcade Show!The Northwest Pinball & Arcade Show! takes place from June 6-8, 2014, at the Greater Tacoma Convention & Trade Center in Tacoma, WA, and will feature the worldwide debut of our feature film documentary, Gameplay: The Story of the Videogame Revolution. The film will be shown at the event one time only, Saturday, June 7, 8PM. It was an honor being a writer and producer on this film and I look forward to the public reaction to its first showing. More details of other events and final distribution will follow. In the mean-time, check out The Northwest Pinball & Arcade Show's press release for the showing of the film:

"From Pong to Pac-Man and Super Mario to Lara Croft, Doom, Grand Theft Auto and beyond… announcing the brand new feature documentary about the history of video games entitled Gameplay: The Story of the Videogame Revolution. This film will have its world premiere at the Northwest Pinball and Arcade Show 2014, one showing only, on Saturday June 7 at 8pm.

The documentary is the story of how an idea in 1972 changed the way the world plays games, forever. Be a part of the journey as you witness the birth of the arcade game, and then ride along with the many amazing individuals who harnessed the art and technology, evolving it to new levels. The film features never-before-seen interviews with Nolan Bushnell, David Crane, Noah Falstein, John Romero, Todd Howard and many more. See the changes for yourself, as video games evolve from “User Friendly” to “Lifestyle.” It’s a roller coaster ride through the decades, with many stories of success and failure that you will witness firsthand. Don’t miss out on being the first in the world to see this true film experience of how video games have shaped society. When the credits roll, you’ll be left pondering where the future of video games will journey to next.

The Northwest Pinball & Arcade Show! takes place from June 6-8, 2014, at the Greater Tacoma Convention & Trade Center in Tacoma, WA."

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Gamer's Haven - Episode 106 reviews CoCo: The Colorful History of Tandy's Underdog Computer

Episode 106 of the Gamer's Haven podcast, entitled, "Catch-Up and Online Games," is now out. In the episode, the Gamer's Haven crew talk about some online games and catch-up their listeners with what they’ve been so busy with over the last several months. Included in the podcast is a thorough review of our recent book, CoCo: The Colorful History of Tandy's Underdog Computer. You can hear that thoughtful discussion around the 1:20:40 mark, though, as always, it's recommended you listen to the whole show.

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Floppy Days Episode 12 - CoCo Book Interview with Boisy Pitre and Bill Loguidice

Episode 12 of Randy Kindig's Floppy Days Vintage Computing Podcast, entitled, Floppy Days Episode 12 - CoCo Book Interview w/Boisy Pitre & Bill Loguidice, is now out. In the podcast, Randy interviews both Boisy and me about our CoCo: The Colorful History of Tandy's Underdog Computer book. It was a pleasure writing the book with Boisy and a similar pleasure being able to make a rare podcast appearance to talk with him about the material and the process to Randy. If you haven't already, be sure to check out the book, and of course, subscribe to Randy's excellent podcast in the podcatcher of your choice so you're sure not to miss future episodes.

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Vintage Game Consoles in color paperback and ebook versions now available everywhere!

Vintage Game ConsolesVintage Game ConsolesVintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time, is now available in color paperback and ebook versions from booksellers everywhere! Check out the Amazon page for the Look Inside feature for the respective color paperback and ebook versions. Vintage Game Consoles covers the history of videogames from the perspective of the 20 greatest and most influential game playing computers, consoles, and handhelds. There are 400 captioned images and 348 overall pages packed with content. The main platforms covered are: arcade, Apple II, Atari 2600 VCS, Atari 8-bit, Mattel Intellivision, PC DOS computers, Commodore 64, ColecoVision, NES, Commodore Amiga, Sega Genesis, GameBoy, Super NES, PC Windows computers, PlayStation, Nintendo 64, Dreamcast, PlayStation 2, Xbox, and GameCube. Of course, many other platforms - and games - are also discussed along the way. Cover art is by homebrew artist, Nathan Strum, and is inspired by classic videogame magazine, Electronic Games. Check it out and be sure to leave a review on Amazon. Every review is much appreciated and goes a long way towards helping spread the word about the book. Of course, any other mentions of the book online and to friends and family are also appreciated. Questions? Just ask. Enjoy!

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Retro Computing Roundtable (RCR) Episode 64 mentions CoCo: The Colorful History of Tandy's Underdog Computer!

Episode 64 of the Retro Computing Roundtable (RCR) mentions my new book, written with Boisy Pitre, CoCo: The Colorful History of Tandy's Underdog Computer, at approximately the 32 minute mark. Unfortunately, despite my efforts to reach out to them for reviews copies of both that book and the upcoming Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time, Earl Evans, Paul Hagstrom, and Carrington Vanston were apparently previously unaware of the book's existence. It seems Earl was first made aware of our CoCo book after his appearance on Randall Kindig's excellent Floppy Days Podcast, where both Boisy and I will be interviewed soon (Randall should receive his review copies soon). Whatever the circumstances, the mention on RCR is greatly appreciated and some of the reminiscing that follows just happens to be covered/clarified in the CoCo book, so I hope they enjoy it. By the way, like the Floppy Days Podcast, RCR has always been in my podcast listening rotation!

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Revealed: The computer, videogame, and handheld platforms covered in the upcoming Vintage Game Consoles book!

Vintage Game ConsolesVintage Game ConsolesAlthough we're still a few months away - February or March 2014 - from the worldwide release of Vintage Game Consoles in full color paperback and ebook formats (Amazon pre-order), our publisher's Website, Focal Press, has posted the Table of Contents. This is a big milestone because it officially publicly reveals the 20 computer, videogame, and handheld platforms we identified as most significant. As with the previous book in the series, Vintage Games, which primarily covered 35 of the most influential games (and those they influenced) of all time, from our industry's beginnings right up to the book's publication, Vintage Game Consoles does the same for the platforms they're actually played on. The only constraints we placed on our choices were that the platforms had to no longer be sold commercially (eliminating all systems released from the start of the Nintendo DS and Xbox 360 eras and beyond) so the complete story could be told (with the obvious exception being PC Windows Computers) and that we kept the focus on primarily North America (our particular expertise, though obviously we discuss all regions throughout the course of the book). This still led to some tough decisions (like not covering platforms that featured similar games to another slightly more popular platform already in the book), but I think you'll find the list fair. If not, let us know, though of course I'd love you to reserve final judgment until you actually have the book in your hands.

Here's the Table of Contents (note, there is also an extensive Forward and Preface, and each Generation sets the scene for that particular section of the book--oh, and there are 400 images as well!):

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