Episode 12 of Randy Kindig's Floppy Days Vintage Computing Podcast, entitled, Floppy Days Episode 12 - CoCo Book Interview w/Boisy Pitre & Bill Loguidice, is now out. In the podcast, Randy interviews both Boisy and me about our CoCo: The Colorful History of Tandy's Underdog Computer book. It was a pleasure writing the book with Boisy and a similar pleasure being able to make a rare podcast appearance to talk with him about the material and the process to Randy. If you haven't already, be sure to check out the book, and of course, subscribe to Randy's excellent podcast in the podcatcher of your choice so you're sure not to miss future episodes.
Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time, is now available in color paperback and ebook versions from booksellers everywhere! Check out the Amazon page for the Look Inside feature for the respective color paperback and ebook versions. Vintage Game Consoles covers the history of videogames from the perspective of the 20 greatest and most influential game playing computers, consoles, and handhelds. There are 400 captioned images and 348 overall pages packed with content. The main platforms covered are: arcade, Apple II, Atari 2600 VCS, Atari 8-bit, Mattel Intellivision, PC DOS computers, Commodore 64, ColecoVision, NES, Commodore Amiga, Sega Genesis, GameBoy, Super NES, PC Windows computers, PlayStation, Nintendo 64, Dreamcast, PlayStation 2, Xbox, and GameCube. Of course, many other platforms - and games - are also discussed along the way. Cover art is by homebrew artist, Nathan Strum, and is inspired by classic videogame magazine, Electronic Games. Check it out and be sure to leave a review on Amazon. Every review is much appreciated and goes a long way towards helping spread the word about the book. Of course, any other mentions of the book online and to friends and family are also appreciated. Questions? Just ask. Enjoy!
Episode 64 of the Retro Computing Roundtable (RCR) mentions my new book, written with Boisy Pitre, CoCo: The Colorful History of Tandy's Underdog Computer, at approximately the 32 minute mark. Unfortunately, despite my efforts to reach out to them for reviews copies of both that book and the upcoming Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time, Earl Evans, Paul Hagstrom, and Carrington Vanston were apparently previously unaware of the book's existence. It seems Earl was first made aware of our CoCo book after his appearance on Randall Kindig's excellent Floppy Days Podcast, where both Boisy and I will be interviewed soon (Randall should receive his review copies soon). Whatever the circumstances, the mention on RCR is greatly appreciated and some of the reminiscing that follows just happens to be covered/clarified in the CoCo book, so I hope they enjoy it. By the way, like the Floppy Days Podcast, RCR has always been in my podcast listening rotation!
Although we're still a few months away - February or March 2014 - from the worldwide release of Vintage Game Consoles in full color paperback and ebook formats (Amazon pre-order), our publisher's Website, Focal Press, has posted the Table of Contents. This is a big milestone because it officially publicly reveals the 20 computer, videogame, and handheld platforms we identified as most significant. As with the previous book in the series, Vintage Games, which primarily covered 35 of the most influential games (and those they influenced) of all time, from our industry's beginnings right up to the book's publication, Vintage Game Consoles does the same for the platforms they're actually played on. The only constraints we placed on our choices were that the platforms had to no longer be sold commercially (eliminating all systems released from the start of the Nintendo DS and Xbox 360 eras and beyond) so the complete story could be told (with the obvious exception being PC Windows Computers) and that we kept the focus on primarily North America (our particular expertise, though obviously we discuss all regions throughout the course of the book). This still led to some tough decisions (like not covering platforms that featured similar games to another slightly more popular platform already in the book), but I think you'll find the list fair. If not, let us know, though of course I'd love you to reserve final judgment until you actually have the book in your hands.
Here's the Table of Contents (note, there is also an extensive Forward and Preface, and each Generation sets the scene for that particular section of the book--oh, and there are 400 images as well!):
I'm thrilled to officially announce that another one of my new books, Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time, written with Matt Barton, is now available for pre-order from booksellers everywhere, including Wal-Mart, Barnes & Noble, and of course, the publisher's (Taylor & Francis/Focal Press) Website. As always, my personal favorite place is Amazon, where you can buy it at a nice discount from the full retail price, plus, if the price drops upon the book's publication sometime in February/March 2014, you get it for the lower price. Of course, you don't get charged until it actually ships.
What Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time, did before it for software, Vintage Game Consoles, does it now for hardware platforms, covering 20 of the greatest game playing computers, consoles, and handhelds of all-time. This full color paperback and ebook is packed to the gills with well over 400 pages of content and 400 images. Nathan Strum's amazing cover art, inspired by legendary magazine, Electronic Games (the first I ever bought myself as a child and incredibly influential to my future path in life), rounds out the package.
Also in early 2014, be sure to look out for My Xbox One, written with Christina Loguidice (the follow-up to My Xbox: Xbox 360, Kinect, and Xbox LIVE), and of course, published this holiday season, CoCo: The Colorful History of Tandy's Underdog Computer, written with Boisy Pitre.
So, I’m excited to announce that my book, Cancer Nutrition & Recipes For Dummies is officially out—okay, it has been out for a few weeks now (since July 29th, to be exact), but finding the time to do anything these days is a tremendous challenge. I’ve come to terms with the fact that I have burnout and need a break from all the extracurricular activities. Bill is in the same territory as I am, so we’re two peas in a pod in that regard. But as tired as we are, we just can’t say no to projects, particularly when they excite us. And that is how it was for me with the cancer book. So, I wanted to tell you a little about how it came to be and what my experiences were along the way.
As many of you know, Bill and I have written a few books together, projects that we got through our agent, Matt Wagner. They were all technology books, of course. And while I love technology, it really isn’t my strong suit. In fact, Bill often likes to tease me by calling me a “technology witch” or “technology lich” (you’ll get that reference if you’re a fan of Adventure Time, like we are). And he’s right! Technology seems to fall apart in my hands. I don’t know why or how, but it always manages to go awry in some way. But I always thought that this quirk, if you can call it that, was what made us a great team on these projects—he’s the subject matter expert who knows his stuff and can fix things and I’m the dope who breaks them, thereby helping us determine which troubleshooting topics to cover.
After coauthoring a few books with Bill, Matt emailed me that he expanded his contacts at various publishing houses and asked if I had any ideas for potential medical titles. He wanted to see if I had an interest in doing stuff in the clinical arena as well. I shot off a few ideas to him, all focused on cancer.
Cancer was foremost on my mind because I had been an oncology editor and writer at my previous job and it’s an area where there’s a lot of activity, so there are always lots of exciting developments to read and write about—kind of like with technology. It was also a topic very dear to my heart because of my mother-in-law’s struggle with breast cancer. I saw the obstacles she faced and felt so helpless to do anything for her. Many people joke about their in-laws, but she was always kind to me and I considered her a second mom, so watching her decline was truly devastating for me.
It's a busy time for the Sony PlayStation Vita handheld. Due for release within a week at fine retailers everywhere, our latest book, My PlayStation Vita, is available for immediate pre-order at a great low price (Amazon is only $15.93, for instance, for the paperback, and $9.99 for the Kindle version!). You can use Amazon's look inside feature to get an idea of the great content, or download a PDF of Chapter 5 and the Index, direct from publisher Que. You can think of My PlayStation Vita as the Vita's missing manual, and your friendly guide to all of the powerful handheld's hardware features, apps, games, and overall capabilities.
In addition, today, Sony has brought the best deal in gaming, PlayStation Plus, to Vita owners. For a low monthly, quarterly, or yearly price (which is less than the price of a single game!), PlayStation Plus not only gives you regular discounts on games and game content, but also a selection of free games every month. The best part is these are often full blown retail games or AAA downloadable titles. The first batch of freebies are none other than: Uncharted Golden Abyss, Gravity Rush, Wipeout 2048, Jet Set Radio, Final Fantasy Tactics, and Mutant Blobs Attack. All of those amazing games and more each month are yours to keep and play as much as you want as long as you're a current PlayStation Plus member. This is all in addition to similar freebies you get for the PlayStation 3. Best deal in gaming indeed... Finally, if you don't already have a Vita, there are some nice bundles available, and Sony has indicated that a particularly intriguing offer is coming Black Friday: $199.99 for your choice of system and game bundle. Can't beat that!
So, to sum up, check out the book, then buy the book, and then take advantage of all the great deals and get to playing and tapping into the full potential of the Vita. If you're a fan of great gaming and amazing technology, you won't be sorry!
In part 3, RadioShack enthusiast Boisy Pitre and RadioShack engineer of over 30 years, Jerry Heep, conclude their sit down and chat about the Color Computer at RadioShack headquarters.
In part 2, RadioShack enthusiast Boisy Pitre and RadioShack engineer of over 30 years, Jerry Heep, sit down and chat about the upcoming book on the history of the Color Computer, which I'm helping to co-author. According to RadioShack, "this book is for people who love the Color Computer and will give them a true and accurate view on how the CoCo came to be."
In this video, Boisy Pitre is joined by engineering legend, Jerry Heep, at RadioShack headquarters, where they discuss the venerable Tandy Color Computer (CoCo). This is part one of three. Boisy and I are still hard at work on what we hope will be the definitive CoCo history book, so stay tuned...