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Text, Image and Video Overview of Impossible Mission 2025 - The Special Edition (CD32, 1994)

The month of the Commodore Amiga CDTV/CD32 continues with a quick overview - including direct screen capture and video - of Impossible Mission 2025 - The Special Edition for the CD32. As stated earlier, I'm going to go into these overviews as if the CD32 version were an "island", meaning I will simply take the games as they are, paying little mind to whether the game is a simple floppy port or a fully realized platform-specific experience. In other words, whether you can play the same exact game on an AGA (or even OCS/ECS!) Amiga computer from a single floppy drive in lieu of this CD-based multimedia platform, it will have no bearing on my opinion. Now, "stay awhile" and let's get to it:


A Review of Epyx's The Sword of Fargoal (1982)

Jeff McCord's The Sword of Fargoal, released in 1982 for the Commodore VIC 20 and updated in 1983 for the Commodore 64, is one of the most accessible and innovative of the 8-bit computer role playing games. Every serious "Commodork" is familiar with the title, and for good reason. As I see it, there are essentially two qualities that earn this game its venerable status as classic. First, it's a highly accessible game that anyone can learn to play in minutes. Secondly, the creative "fog of war" effect, real-time gameplay, and creepy sound effects generate far more suspense than most other early RPGs. Even in 2006, nearly a quarter century after its release, The Sword of Fargoal still offers compelling and addictive gameplay.


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