BL: Welcome to yakumo9275's (Stu) ongoing "Gates of Delirium Live" recounting of his play through this obscure Computer Role Playing Game for the Radio Shack TRS-80 Color Computer, released in 1987 from Diecom. Post 3:
BL: Welcome to yakumo9275's (Stu) ongoing "Gates of Delirium Live" recounting of his play through this obscure Computer Role Playing Game for the Radio Shack TRS-80 Color Computer, released in 1987 from Diecom. Post 2:
BL: Welcome to yakumo9275's (Stu) ongoing "Gates of Delirium Live" recounting of his play through this obscure Computer Role Playing Game for the Radio Shack TRS-80 Color Computer, released in 1987 from Diecom. Post 1:
If I can find some time, I'm going to write up a Gates of Delerium (coco2/coco3) review, now that I've managed to get my hands on a copy of the GofD archive file. I dont recally seeing another review on the net for it, let alone a solution/walkthrough
ACG has just published my review of the the latest Nancy Drew game, so go check it out if you're a fan of graphical adventure games. I think you'll be quite surprised at how difficult and challenging this new game is compared to most of their older games; one puzzles is almost as hard as the infamous slime puzzle in The 7th Guest!
Of course, there's always a "Junior Detective" mode for inexperienced gamers, but the Senior Mode is sure to give your brain a workout. I also loved the story and the characters. Indeed, the only problem I had with the game was the relative lack of music. The earlier Nancy Drew game Danger on Deception Island had amazing, amazing music, and I keep hoping that each new game will match it.
At any rate, I highly recommend this game--it's one of the best Nancy Drew games so far, and definitely not "dumbed down" in the least. If nothing else, you'll enjoy getting to know Isis the wolf, who is one of the coolest critters I've yet encountered in a GAG.
About a year ago, Infamous Adventures released an unofficial VGA remake of King's Quest III: To Heir is Human. While graphically it is impressive with a nice MIDI score, the voice-acting is so cringe-worthy one wonders if it was done on purpose to pay homage to early CD-ROM video game voice-acting! It's worth a try for those who enjoyed the original and it was developed with Adventure Game Studio, a great Graphical Adventure Game toolkit that I need to start tooling around with.
Shooting Gallery is an add-on for the Magnavox Odyssey. It comes with four games, each with its own Überlay. Three of the games use the included game cart #9 and the fourth uses #10. The add-on comes in its own box with a GUN! A realistic looking rifle type of gun that plugs right into a socket built into the Odyssey! This gun is the kind of "non-orange" fake gun that will get you seriously killed if you "playfully" aim it at an officer of the law. So, uh, DON'T do that, 'kay kids?
In Prehistoric Safari, you USE the GUN! You are the MIGHTY HUNTER! However, you've lost most of your ammunition in the volcano (see it on the uberlay?) so you only have 15 shots. After 15 shots you'd better get back to your own world, using whatever method got you there (time machine, submarine or tiny raft). PlayerTwo is just the assistant, whom we always call "Jim". Jim's job is to move the target light behind each of the hideous beasts from before time. The Hunter should attempt to obliterate only the beast behind which the light is sitting. Jim keeps the light still until the Hunter takes the shot, and then, hit or miss, 'ol Jim moves the light behind another creature that should not be! The player's roles are reversed after 15 shots, and the person with the most "kills" after one round wins the game.
In a record store (there's an anachronism for ya), I would call it the cutout bin. I guess at Toys R' Us it could be called the same. I laid out the $9.99 for Atari Anthology for PS2. Is it worth it? I'm not sure.
I never had the Atari 2600, having only played it at friend's houses, until I got my Atari computer, but I always remember looking at the JCPenney catalog each year at the screenshots of the games and circling which ones I would get if I actually had an Atari. This is back when the JCPenney in East Brunswick, NJ still had a cafe and I would eat the blueberry cheesecake with my older sister, who worked in the catalog department.
So tonight, I tried a few of these games, in lieu of a few extra hours of sleep, job hunting, paying bills, or whatever else folks do at night when they're not playing video games (yeah, I could think of a few others).
Kheops Studio's "Voyage: Insired by Jules Verne," published in the US by the Adventure Company in 2005, is one of the best graphical adventure games I've seen in recent years. It features compelling gameplay, multiple ways to solve puzzles, and a good, solid story based on the works of celebrated French author Jules Verne (one of the true godfathers of science fiction). The puzzles are clever, the script is fun--in short, it's worth checking out, even if you aren't normally a fan of Myst-style games.
Percepts is the free Odyssey game you get for registering your Odyssey. You know the drill: you fill out a little slip of paper and mail it in to Magnavox; they get your personal information for nefarious marketing purposes and you get a free game. Not a bad deal!
Quick FYI. For some reason I've heard (or I've imagined I've heard) this game misnamed as "Precepts". For those of you who care to know: it's Percepts, as in perception. This isn't an outright tip, but let's just say it's a lot easier to find one of these on eBay if you're allowing for the probability that many non-gamer-sellers misspell the title as Precepts.
This game falls into the "seek and go to" category of Odyssey games in that a player must determine where to go on the screen and get there before their opponent does. Percepts comes with two decks (Purple and Green) of 15 cards each, an Überlay (both sizes) and a set of instructions. There are two Percepts games described in the instructions, but you can have fun coming up with your own variations if the mood hits you.