You may remember a review I posted a few weeks about Unit Operations, an academic book on videogames by Ian Bogost. That book, while certainly useful and insightful, is probably of interest primarily to game studies scholars. His newer book, Persuasive Games: The Expressive Power of Videogames, seems destined for a larger audience. It's a very good book with great insights and plenty of examples, especially for fans of retro and homebrew for the Atari 2600 and other early platforms. See below for my detailed review.
I just finished reading Ian Bogost's book Unit Operations: An Approach to Videogame Criticism, a book that is probably already considered a foundational work for game studies. The book is clearly written for professional academics steeped in literary theory and with some smattering of reading in computer science, philosophy, and other fields. I can't tell if his tongue is in his cheek or not when he writes in the preface, "Jargon and obfuscation is a way of laying groundwork for novel production" and that his theory, like any other, "can't be obvious" (ii). However, there are plenty of kernels of interest to anyone with a serious interest in understanding games and, perhaps more importantly, the role they play and can play in our society and culture. In this review, I'll try to break down the book's key ideas.