In this video I demonstrate the Android 4.4 Kitkat x86 release on my HP Compac desktop small form factor PC. It works even better than the Akoya Medion E1222 netbook. Below are the hardware specs of the PC I am using in this demonstration.
In this video I demonstrate the Android 4.4 Kitkat x86 release on my Akoya E1222 netbook (hardware specs below) as Windows 7 Starter Edition wasn't really working smoothly on this machine. I did use Ubuntu on it very successfully but with the new X86 Android release I just had to try it. Check out the video to see how I did.
It supports all my hardware out of the box! And it supports the Google Playstore out of the box!
x86 Android can be found here: http://www.android-x86.org/
In this article I install the Android 4.4 Kitkat x86 release on my Akoya M1222 netbook as Windows 7 Starter Edition wasn't really working smoothly on this machine. I did use Ubuntu on it very successfully but with the new X86 Android release I just had to try it. Check out the video to see how I did.
It supports all my hardware out of the box and it fully supports the Google Playstore out of the box! [Read more] below to find out where to obtain x86 Android and information on how to install it.
AtGames has authorized the exclusive release of the game list for the 2014 edition of the ColecoVision Flashback, which hits major US retailers like Toys''R''Us, Dollar General, and Sam's Club in October.
The 60 game list that appears on the ColecoVision Flashback is as follows:
The 92 game list that appears on the Atari Flashback 5 is as follows:
AtGames has authorized the exclusive release of the game list for the 2014 edition of the Intellivision Flashback, which hits major US retailers like Toys''R''Us, Dollar General, and Sam's Club in October.
The 60 game list that appears on the Intellivision Flashback is as follows:
AtGames has authorized the exclusive release of the game lists for the 2014 editions of the Sega Genesis Classic Game Console (which accepts cartridges) and Sega Genesis Ultimate Portable Game Player (which accepts an SD card), each of which hits major US retailers like Toys''R''Us in October.
The 80 game list that appears on both the Sega Genesis Classic Game Console and Sega Genesis Ultimate Portable Game Player is as follows:
The classic Tandy Color Computer (CoCo) series of computers featured only RF output right up until the release of the CoCo 3, which features not only RF, but also much needed color composite (mono audio) and RGB outputs. While composite is superior to RF and compatible with legacy software, for optimal use of supported CoCo 3-specific modes and software, you'll obviously want the superior RGB connection, which is incredibly sharp in comparison to the other two options. The catch with the RGB output is that the connector is non-standard and doesn't necessarily work with a wide range of monitors. (read more)
This infographic is courtesy of musicmagpie.co.uk:
With the Xbox One's release this past Friday, November 22, we have the final piece to the next gen console puzzle. Whether you consider the Wii U next gen or not, or that neither the PS4 or Xbox One can truly be considered next gen in the face of a good PC, the fact remains that the Xbox One represented the last major new system we were waiting on for the forseeable future. Certainly the Steam Box will get some buzz once that's released, but price and compatibilty may represent hurdles to the type of adoption both the Xbox One and PS4 have thus far received. Plus, there's the argument - which I tend to agree with - that you don't necessarily gain any benefit investing in a Steam Box over a good PC. Final judgment will be reserved though once Valve's Steam Box initiative gets fully underway.
Naturally, both the PS4 and Xbox One launches can be considered a success, with each selling over 1 million units in the first 24 hours. The Xbox One needed 10 or 11 more countries with which to reach that number, but it was also priced $100 more, and faced similar supply constraints (meaning its arguable both could have sold more if stock was there). Like the PS4 and Wii U before it, a small percentage of Xbox One launch consoles were affected by technical issues, but, luckily, overall, all three seem to be solid hardware out of the gate. That does nothing to soothe those who actually have a unit with issues, but it seems that, based on percentages, all three major new consoles had reasonably smooth launches. To wrap up the sales commentary, if sales don't pick up for the Wii U this holiday and beyond, it's certainly reasonable to think that both PS4 and Xbox One will surpass total Wii U sales by or before June 2014 (as some analysts have suggested), which would also put to rest the idea that the industry's new norm is greatly reduced sales, i.e., the Wii U's sales issues are its own. No matter what, console gaming is still small change compared to smartphones and tablets, but we at least have the potential of still being a very vocal percentage of the technology ecosystem if sales for both the PS4 and Xbox One maintain positive momentum into 2014.
Now, with all that out of the way, I'll provide my impressions of the Xbox One. Since my wife and I are writing a book on the Xbox One, My Xbox One, follow-up to My Xbox, which covered the 360, we needed our usual two consoles: one to play with, and one to keep pristine so we could methodically document the goings on. For now, I just opened up the one to play with.