Well, I'm behind in my updates for Xbox Live Arcade Wednesdays. I missed "Pac-Man" and "Texas Hold'em", and just yesterday was "Time Pilot", a personal favorite of mine back from the ColecoVision days.
"Pac-Man" is a straight up port that unfortunately does not translate well to the Xbox 360 gamepad, as most games of that type don't to post-Atari pack-in style controllers. Some arcade controllers are coming soon, so that should help with these, but for now, "Pac-Man" is well-done and as with all these games, worth it for the competitive and scoring/leaderboard aspects, but I'll be holding off until I get a hold of one of those controllers. And again, aside from the online competitive comparisons and points for my Gamertag, I have a wonderful MAME arcade machine that plays the game better than any system short of the real machine.
Well, it was Xbox Live Wednesday again yesterday and that means a fresh arcade download. This time it was Namco's classic, Galaga, now under the Namco Bandai banner.
Unlike many past arcade ports to the Xbox 360 and Xbox Live Arcade, this one is a straight up port - no frills whatsoever. Beyond the standard resolution update to 720p and a concession for screen format - the original was a vertical game and in order to compensate just like with Frogger there's a type of cabinet art on each side - this is a pure emulation. What you got with the arcade game you get here, other than achievment tracking and comparisons via Xbox Live. So, what did I think?
Well, Xbox Live Arcade's new release Wednesday yesterday offered up its second game for the Xbox 360 after Frogger 25th Anniversary, Cloning Clyde. Obviously unlike many of the games on the release list, Cloning Clyde is not based off a classic arcade property, but is instead its own entity.
Well, as part of Xbox Live Wednesday's, which will see interesting new releases on that weekday for the near future, Microsoft and Konami have released "Frogger 25th Anniversary" to Xbox Live Arcade for the Xbox 360 yesterday. I was looking forward to the enhanced visuals and the new modes, but was ultimately left a bit dissapointed.
I realize I'm very late to this game, but I finally got the chance to play through Bungie's famous first-person shooter, Halo, often-called "The Greatest FPS Ever Made." Since I don't have an Xbox, and not sure how I'd adapt to playing an FPS with a controller if I did, I played the Windows version on my PC. I assume everyone here is familiar with the game, so I'll skip the background and technical stuff and just discuss some aspects of the game I found intriguing. And, no, I don't consider it to be the greatest FPS (I'd give that to Half-Life 2), but I did enjoy it.
For God's sake, why? Why smush an Xbox and SNES together in a case made out of Lego blocks and post a dozen pictures of the process on the net? Sadly, some part of me--albeit some deep, dark part that also finds microwave hot and spicy BBQ pork rinds fascinating--finds this sort of thing admirable. It's amazing what a crafty individual can do given enough time, Lego blocks, electronics, and acid. Oops, did I say acid? I meant, er, Jello Pudding Pops.
From the official release:
Gamers ask and Xbox 360 delivers with revolutionary free upgrade for all Xbox 360 connected owners.
I've been speculating for some time that the next logical entry into the portable gaming market would be from Apple (particularly in an editorial response to Gamasutra about six months back) and it looks like other industry analysts are starting to catch wind of the idea as well, for instance in this piece from GameDaily BIZ Newsletter, here.