Well, Xbox Live Arcade's new release Wednesday yesterday offered up its second game for the Xbox 360 after Frogger 25th Anniversary, Cloning Clyde. Obviously unlike many of the games on the release list, Cloning Clyde is not based off a classic arcade property, but is instead its own entity.
Well, as part of Xbox Live Wednesday's, which will see interesting new releases on that weekday for the near future, Microsoft and Konami have released "Frogger 25th Anniversary" to Xbox Live Arcade for the Xbox 360 yesterday. I was looking forward to the enhanced visuals and the new modes, but was ultimately left a bit dissapointed.
I realize I'm very late to this game, but I finally got the chance to play through Bungie's famous first-person shooter, Halo, often-called "The Greatest FPS Ever Made." Since I don't have an Xbox, and not sure how I'd adapt to playing an FPS with a controller if I did, I played the Windows version on my PC. I assume everyone here is familiar with the game, so I'll skip the background and technical stuff and just discuss some aspects of the game I found intriguing. And, no, I don't consider it to be the greatest FPS (I'd give that to Half-Life 2), but I did enjoy it.
For God's sake, why? Why smush an Xbox and SNES together in a case made out of Lego blocks and post a dozen pictures of the process on the net? Sadly, some part of me--albeit some deep, dark part that also finds microwave hot and spicy BBQ pork rinds fascinating--finds this sort of thing admirable. It's amazing what a crafty individual can do given enough time, Lego blocks, electronics, and acid. Oops, did I say acid? I meant, er, Jello Pudding Pops.
From the official release:
Gamers ask and Xbox 360 delivers with revolutionary free upgrade for all Xbox 360 connected owners.
I've been speculating for some time that the next logical entry into the portable gaming market would be from Apple (particularly in an editorial response to Gamasutra about six months back) and it looks like other industry analysts are starting to catch wind of the idea as well, for instance in this piece from GameDaily BIZ Newsletter, here.
While I was away at C&W, I received a link to Tripod's Gamer Love Song. I thought it was absolutely hilarious, as I'm sure you will--particularly if you're a married gamer. If at first you don't "get it," just wait a minute or so. BTW, YouTube is an amazing resource with tons of gamer videos. I also recommend Pac-Man the Movie. I warn you, though--it's easy to get sucked into these and lose a few hours in what feels like a nanosecond.
Frankly, when this was first announced, I thought it was a hoax, though a hoax directly from Rockstar. After all, a table tennis game from the creators of "Grand Theft Auto" and "State of Emergency"? Sure enough, it turned out to be true and is actually looking very interesting. Rockstar's basic premise was to make the best possible playing game and put all their effort into great character models and animation. Essentially, take a simple game, make it a pleasure to control, and as beautiful as possible. Sounds good to me and something of a nod to earlier days of development. Hopefully such a high profile developer like Rockstar doing this and - fingers crossed - has a big success with this, will start to inspire other developers and publishers to take a chance. After all, this is the first stand alone table tennis game in ages and the basic design principle is a very positive one.