In the fourth and final installment of my interview with Dave Marsh, we talk about a variety of topics including his later FMV games (including MTV's Club Dead), AOL-era MMOs (Starship Troopers Online, Aliens Online), and finally, his thoughts on getting a good job in the industry.
You can download the video here.
I'm back this week to talk about the Five Games Every Designer Should Know. Read the blog post if you missed it. There's also quite a bit of listener feedback that covers such topics as why Icewind Dale and Neverwinter Nights aren't as good as Baldur's Gate, and why Portal isn't as unique as some people like to think. Enjoy, and feel free to comment below. Who knows, perhaps your comment will form the basis of my next episode!
Be sure to listen to Chris's episode first.
Hello everyone! Long time no post. First thing's first I can happily say, that I have completed my degree and graduated as of March 1st, 2011. It's just my first computer science degree and there are two more I am after so I will start on them soon.
So as many people know about a month or so ago, Atari and Cryptic games announced that they were turning Champions Online in to a free to play game. After my final ended last Wednesday and I actually had time to sit down and check it out, I thought I might share my thoughts and opinions on my playtime so far.
The game is based on the a tabletop role playing game of the same name, Champions. It uses the same attributes in game as in the table top game but it doesn't seem to influence characters as much as it does in the tabletop game. It takes place in a fictional city, I believe in Canada called Millennium City. You play the typical role of super hero extraordinaire. Your mission? To defeat all the bad guys that are running amok in Millennium City. Now I cannot say much about plot line as I have only played about 10 hours worth of game time, making it to the paltry level of 11. But I shall start with the graphics set of this review first.
We're back again with a month's worth of audio content for retrogaming fans of all makes and models. Clocking in at two and a half hours, this episode features exclusive content from Bill Loguidice, Rob Daviau, Chris Kennedy, Matt Barton, Nathan Tolbert, Andre Faucher, Rebecca Tolbert, Max Shelton, and special guest Chip Hageman.
Download the episode here (128 K format).
Segments and approximate times below:
I've just posted the third and final installment of my interview with CRPG master Tim Cain. The subject line pretty much says it all.
As if you didn't have enough pr0n on your hard drive already--I just read today that Playboy is considering building a new massive online player game based on their famous adult entertainment franchise.
In the world of videogames, there are few times when something that failed has been given a second chance at success. GameTap has certainly done its part with not only bringing officially licensed emulation to PC users in the US, but also by taking on classic properties cast-off by their original publishers, such as "Sam & Max" and "Myst Online: Uru Live". It's the latter for which we have the latest press release, direct from GameTap. While I have the original game sent by a friend who used to work at Ubisoft, I never did get a chance to try it. I'm certainly not the biggest Myst fan out there, but I do have countless conversions of the original that started it all and this massively multiplayer version does seem intriguing and takes some of the best elements from the later games. As a GameTap subscriber myself, I'll definitely try to check this re-launch out.
The full press release follows: