As you well know, I've been doing quite a bit of research into the CRPG, particularly the early years of their development. I just finished my "Golden Age" article that covers the years between 1985 and 1993, and I've been thinking more about what makes a "CRPG" a "CRPG," and how different developers have modified the concept over the years.
DEFINING PAST AND PRESENT GAME GENRES
Why past and present? Certain game types, while still alive through the efforts of thousands of active hobby programmers, are no longer available in mainstream retail outlets and thus don’t knowingly exist to large portions of the game playing public. Therefore, described in alphabetical order is what has been and what is still available. Keep in mind, however, that one of the beauties of gaming is that many games don’t fit neatly into one specific category. When example software titles are listed, only the publisher or developer is noted in parentheses, along with one of the systems or platforms the game appeared on.