I was interviewed for a computer collecting feature for The Wall Street Journal several months back, and the piece finally hit both the newspaper and online today. While neither of my two contributed photos made it in (which I've included below) due in part to a slight change in direction of the piece, several of my quotes still made it in. While I wish the piece was a bit longer (as I thought originally planned), I'm still heartened by the positive coverage this segment of our industry has gotten in a quality publication. Check it out online here. Photos below:
Episode 11 of Randy Kindig's Floppy Days Vintage Computing Podcast, entitled, VCF East 9.1 Preview w/Evan Koblentz, and celebrating the one year anniversary of the show, is now out. You can read more about VCF East 9.1 here, which runs from April 4 - 6, 2014, in Wall Township, New Jersey. I'll be trying to attend that and CoCoFest this year, which runs from April 26 - 27, in Lombard, Illinois. VCF East is a general show covering everything from classic personal computers to mainframes, while CoCoFest is targeted to fans of Tandy's Radio Shack Color Computer series.
In the opening Hardware Flashback segment of the latest episode, 70, of the great RetroGaming Roundup podcast, Scott Schreiber provides a thorough review of our latest book, CoCo: The Colorful History of Tandy's Underdog Computer. As always, the whole incredibly lengthy (~6 hours 43 minutes this month) and feature packed monthly podcast is well worth a listen (and subscription in your podcatcher of choice).
ANTIC The Atari 8-bit Podcast Episode 7, entitled Disks & Paul Nurminen, hosted by Randy Kindig, Kevin Savetz, and Brad Arnold, mentions our books, CoCo: The Colorful History of Tandy's Underdog Computer, Vintage Game Consoles, and Vintage Games near the beginning of the show. As always, the whole podcast is well worth checking out.
The color ebook (Kindle) version of our latest book, CoCo: The Colorful History of Tandy's Underdog Computer, is now available on Amazon.com alongside the standard paperback. We're delighted to have received 17 out of 17 five star reviews on Amazon, and look forward to the upcoming media reviews on various podcasts, magazines, and Websites (we're also scheduled for a few interviews). More updates to follow as they happen. Thanks for the support!
Classic comic strip Wizard of Id was no stranger to classic videogame and computer owners, with both Wizard of Id's WizType and Wizard of Id's WizMath receiving releases on the Apple II, Atari 8-bit, Commodore 64, and PC DOS computers for the former, and the ColecoVision console and Commodore 64 computer for the latter. Both titles were published in 1984 by Sierra On-Line, which also happened to publish two titles related to sister comic, B.C., in both 1983 and 1984 (B.C. was also used in a series of print advertisements for the failed Timex Sinclair 2068 computer). Similarly, Sierra released the breakthrough adventure game title for IBM's failed PCjr computer, King's Quest, in 1984, which was eventually followed up with releases on more popular platforms over the years. Current Wizard of Id comic strip caretaker, Jeff Parker, did a wonderful homage tying all that I described together on Sunday, January 12, 2014. Enjoy:
This new Bloomberg article sums everything up nicely, with some much needed direct quotes from Nintendo's president, Satoru Iwata. It's both stunning and kind of sad we're getting this "we're going to embrace a new business model" rhetoric from Nintendo leadership, and that they're "going to study" mobile markets and what-not. It's stunning in that Nintendo is finally acknowledging that it may not be a bad thing to not always go against the grain and follow their own path. It's sad in that this smacks of Nintendo's snail-like move to HD and other modern technologies, which caused a lot of their problems in the first place, i.e., slow to produce new games, behind-the-times online services, etc. Once they're done with their studying and assumed eventual embracing of at least some of these things, how much more time will have passed? Maybe it's indeed time for Iwata to step down like promised and have new, more inspired - and quicker acting and reacting - leadership to take his place. Sometimes it's just time to move on and let someone younger have a crack at the future of the company--just ask Microsoft's Steve Ballmer.
Great news! After an unfortunate supply issue, our latest book, CoCo: The Colorful History of Tandy's Underdog Computer, is now back in stock on Amazon.com. We've already received 15 out of 15 five star reviews on Amazon, and look forward to the upcoming media reviews on various podcasts, magazines, and Websites (we're also scheduled for a few interviews). Of course, the book is also available everywhere else books are sold, including Amazon Canada, Amazon UK, and Amazon Germany. The color eBook version (Kindle) should be out soon as well. I'll of course post again once that hits and some of the media reviews come out.
There's other big news related to this and other projects, so be sure to check back on Armchair Arcade soon for all the details. Thanks for the support.
Retrogaming Times Monthly (RTM), Issue 166, January 2014, has a review of our new book, CoCo: The Colorful History of Tandy's Underdog Computer. This is the last issue of RTM under its present editors, so be sure to check out the rest of the content in this historic issue. Thanks also to Brian Blake for writing such a nice review.
I'm pleased to announced that Armchair Arcade is officially aligned with the upcoming Retro Gaming Magazine (RGM). Not only will RGM's staff be bringing you great editorial content each month, but so will the Armchair Arcade team--all in the style you've come to expect from us since our founding in 2003. On a personal note, a magazine is something those of us at Armchair Arcade had always wanted to pursue, but for various reasons, including industry volatility, it never quite got off the ground through traditional means. Of course, as many of you may remember, Armchair Arcade itself originally started as an online magazine, which ran for seven issues before we became a general purpose site, with on-demand articles, features, news items, blog posts, forums, videos, etc. That also allowed us time to better focus on other projects, including our popular books and even a documentary film, which should finally see release in 2014. In any case, this is an exciting new chapter in Armchair Arcade's continued evolution and we plan to fully support the RGM team in making the magazine - which is available in print and PDF versions - a success. Click here to see the worldwide purchasing options. You can check out RGM's official Facebook page, here, as well as Armchair Arcade's page, here.