Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time, is now available in color paperback and ebook versions from booksellers everywhere! Check out the Amazon page for the Look Inside feature for the respective color paperback and ebook versions. Vintage Game Consoles covers the history of videogames from the perspective of the 20 greatest and most influential game playing computers, consoles, and handhelds. There are 400 captioned images and 348 overall pages packed with content. The main platforms covered are: arcade, Apple II, Atari 2600 VCS, Atari 8-bit, Mattel Intellivision, PC DOS computers, Commodore 64, ColecoVision, NES, Commodore Amiga, Sega Genesis, GameBoy, Super NES, PC Windows computers, PlayStation, Nintendo 64, Dreamcast, PlayStation 2, Xbox, and GameCube. Of course, many other platforms - and games - are also discussed along the way. Cover art is by homebrew artist, Nathan Strum, and is inspired by classic videogame magazine, Electronic Games. Check it out and be sure to leave a review on Amazon. Every review is much appreciated and goes a long way towards helping spread the word about the book. Of course, any other mentions of the book online and to friends and family are also appreciated. Questions? Just ask. Enjoy!
The premiere issue of Retro Gaming Magazine is now available in both print and PDF versions. The print version is particularly nice since it uses high quality 80# stock throughout, which is even thicker than what's found on the typical magazine covers you'll find at your favorite newsstand. The theme of the first issue is cross platform gaming, focusing on the rivalry between the Sega Genesis/Mega Drive and Nintendo Super NES/Famicom. Of course, there is plenty of other content in the issue, including a review from me for the new Commodore 64 game, Soulless. Armchair Arcade is proud to be a small, but ongoing part of this promising new publication, and we hope you enjoy it.
From the RGM Website:
"Retro Gaming Magazine is available for $7.49 plus applicable shipping to you. Pick your purchase option, then click Buy Now to be taken to a secure Paypal payment screen (we never have access to your payment information).
The PDF version of RGM will be free to download. We feel this is the best way to say thank you to the fans that have supported us and to also allow the maximum number of fans access to the content we make available. Thank you.
- See more at: http://retrogamingmagazine.com/buy-rgm/#sthash.SEtBXH3w.dpuf"
Special note: If you buy the print version, you'll note that the front and back covers are linked to form one continuous image. This allows for more expansive cover art.
The poster for the upcoming Gameplay: The Story of the Videogame Revolution documentary film is now ready, and shown below. Click the image for access to the full-sized version, or check out the attached PDF. When the Website is ready, I'll post again, and also once distribution details for this year are finalized. The film, which is based on the Vintage Games series of books by me and Matt Barton (we're also writers and producers on the film), covers the history of videogames from the perspective of those who made it happen. Those interviewed include Nolan Bushnell, John Romero, Todd Howard, Daniel Murray, Darion Lowenstein, Eric Lindstrom, David Crane, and many, many more. The narrator is Cain Devore. The film also has a Facebook and Google+ presence, although Armchair Arcade is still a great place to find out new details.
I was interviewed for a computer collecting feature for The Wall Street Journal several months back, and the piece finally hit both the newspaper and online today. While neither of my two contributed photos made it in (which I've included below) due in part to a slight change in direction of the piece, several of my quotes still made it in. While I wish the piece was a bit longer (as I thought originally planned), I'm still heartened by the positive coverage this segment of our industry has gotten in a quality publication. Check it out online here. Photos below:
Episode 11 of Randy Kindig's Floppy Days Vintage Computing Podcast, entitled, VCF East 9.1 Preview w/Evan Koblentz, and celebrating the one year anniversary of the show, is now out. You can read more about VCF East 9.1 here, which runs from April 4 - 6, 2014, in Wall Township, New Jersey. I'll be trying to attend that and CoCoFest this year, which runs from April 26 - 27, in Lombard, Illinois. VCF East is a general show covering everything from classic personal computers to mainframes, while CoCoFest is targeted to fans of Tandy's Radio Shack Color Computer series.
In the opening Hardware Flashback segment of the latest episode, 70, of the great RetroGaming Roundup podcast, Scott Schreiber provides a thorough review of our latest book, CoCo: The Colorful History of Tandy's Underdog Computer. As always, the whole incredibly lengthy (~6 hours 43 minutes this month) and feature packed monthly podcast is well worth a listen (and subscription in your podcatcher of choice).
ANTIC The Atari 8-bit Podcast Episode 7, entitled Disks & Paul Nurminen, hosted by Randy Kindig, Kevin Savetz, and Brad Arnold, mentions our books, CoCo: The Colorful History of Tandy's Underdog Computer, Vintage Game Consoles, and Vintage Games near the beginning of the show. As always, the whole podcast is well worth checking out.
The color ebook (Kindle) version of our latest book, CoCo: The Colorful History of Tandy's Underdog Computer, is now available on Amazon.com alongside the standard paperback. We're delighted to have received 17 out of 17 five star reviews on Amazon, and look forward to the upcoming media reviews on various podcasts, magazines, and Websites (we're also scheduled for a few interviews). More updates to follow as they happen. Thanks for the support!
Classic comic strip Wizard of Id was no stranger to classic videogame and computer owners, with both Wizard of Id's WizType and Wizard of Id's WizMath receiving releases on the Apple II, Atari 8-bit, Commodore 64, and PC DOS computers for the former, and the ColecoVision console and Commodore 64 computer for the latter. Both titles were published in 1984 by Sierra On-Line, which also happened to publish two titles related to sister comic, B.C., in both 1983 and 1984 (B.C. was also used in a series of print advertisements for the failed Timex Sinclair 2068 computer). Similarly, Sierra released the breakthrough adventure game title for IBM's failed PCjr computer, King's Quest, in 1984, which was eventually followed up with releases on more popular platforms over the years. Current Wizard of Id comic strip caretaker, Jeff Parker, did a wonderful homage tying all that I described together on Sunday, January 12, 2014. Enjoy:
This new Bloomberg article sums everything up nicely, with some much needed direct quotes from Nintendo's president, Satoru Iwata. It's both stunning and kind of sad we're getting this "we're going to embrace a new business model" rhetoric from Nintendo leadership, and that they're "going to study" mobile markets and what-not. It's stunning in that Nintendo is finally acknowledging that it may not be a bad thing to not always go against the grain and follow their own path. It's sad in that this smacks of Nintendo's snail-like move to HD and other modern technologies, which caused a lot of their problems in the first place, i.e., slow to produce new games, behind-the-times online services, etc. Once they're done with their studying and assumed eventual embracing of at least some of these things, how much more time will have passed? Maybe it's indeed time for Iwata to step down like promised and have new, more inspired - and quicker acting and reacting - leadership to take his place. Sometimes it's just time to move on and let someone younger have a crack at the future of the company--just ask Microsoft's Steve Ballmer.