Two new articles (of five total to date) have been released that add new companion information to our latest book, My Xbox: Xbox 360, Kinect, and Xbox LIVE. Check out: Discovering XFINITY TV for Xbox 360 and Using MLB.TV on Xbox 360. The former covers using your console to replace a cable box and how to easily control movies and TV shows with your controller or Kinect, while the latter covers the ins and outs of the MLB.TV app. A third new article (sixth total in the series), authored by Christina, will be released shortly. Give them a read, and, as always, let us know what you think!
Bill and I are happy to announce that we're hard at work on our next book, My PlayStation Vita, which will follow a format similar to our previous book, My Xbox. My PlayStation Vita is due out in the latter part of 2012 and will cover usage of all the major features of Sony's powerful handheld. There are other exciting projects we'll be working on both individually and together in 2012 and beyond, including another videogame-related book and two special projects in the medical field. As always, we'll keep you informed of the latest happenings. For now, check out the marketing blurb for My PlayStation Vita, and thank you for the continued support:
Head over right now to grab your Bundle in a Box! Pay what you want, no DRM, and support charity to boot. There's some great games in this package (see below). If you're a fan of old school adventures, it's worth getting for Gemini Rue alone. You also get codes for STEAM and something called Desaru (?). At any rate, at $5 this is a complete no-brainer, so go grab it now!
From our good friend Gnome of Gnome's Lair:
Que has released the second chapter from our latest book, My Xbox: Xbox 360, Kinect, and Xbox LIVE, as a feature article on their Website. You can go direct to the Que Website to read, Networking Your Xbox, right now. Let us know what you think and be sure to check out the book. As a side note, we've written three new original Xbox 360 articles for Que that should be released in the coming weeks, and are also well underway with our next Que book, details of which we hope to reveal soon. As always, we'll keep you posted.
Cloanto has released the latest "R2" enhanced versions of their popular and easy-to-use Amiga Forever and C64 Forever 2012 emulators. This is great news for old and new fans of the greatest Commodore platforms, including all versions of the Amiga series (inclusive of the CDTV and CD32), and most of the 8-bit line, including PET, VIC 20, C-64/128, and C-16/Plus4. Around here, it's among our absolute favorite emulation packages and used as pack-ins with various devices, including the MCC, so you know it has to be great.
As an admitted techno-luster, I've been following the trend of 3D printing with intense interest, particularly as prices continue to drop from previously stratospheric levels. Gizmag reports that Solidoodle 2 has broken the $500 barrier--which puts it right in line with that sweet spot for home/hobbyist use. With that said, the output does look far rougher (particularly texture-wise) than I've seen from the more expensive units (which are double or more in price, though), but I'm sure that will improve over time.
Wouldn't you know it? After Christina posted earlier about our first author interview appearing on the Amazon Website for our latest book, My Xbox: Xbox 360, Kinect, and Xbox LIVE, we find out that the whole series in Que Publishing's OnGadgets&Hardware is available on their site. You can check out the links here (click on Podcasts) to each of the videos or watch the embedded versions we've included below. They're also available at iTunes and in audio-only versions. Thanks for the support!
The first in a series of interviews with us about our latest book, My Xbox: Xbox 360, Kinect, and Xbox LIVE, has been posted on Amazon's Website. You can go to the Amazon product page for the book, or go to this link directly to see just the video. Thanks for checking it out!
I posted about this as a comment in another thread, but since this is such a big deal I thought I would whip up a quick front page blog post to give it its due. There's a new Kickstarter for an Atari 2600 version of Star Castle, a 1980 vector-based arcade game from Cinematronics that received an excellent port to the Vectrex home console in 1982. While the Atari 2600 can only produce raster, not vector graphics like the Vectrex, a recent port of the game was created by D. Scott Williamson, an original Atari programmer, albeit one who started working there six years after the 1982-release of Howard Scott Warshaw's Star Castle-inspired Yars' Revenge. Williamson was similarly inspired to create his Star Castle homebrew by Warshaw's creation, so he purposely limited himself to 8K of ROM for authenticity's sake, even though the cartridge hardware that he made could handle up to 64K.
Long story short, Williamson ended up wanting tens of thousands of dollars for his programming effort--a reasonable request if this were the platform's early 80's heydey. Unfortunately for Williamson, most homebrewers these days do it for the proverbial love of the game, so no one was willing to pay anywhere near that. In fact, in a convoluted AtariAge thread, his actions and subsequent reactions, not to mention that of the community's, eventually led to another homebrew programmer being himself inspired to create a version, which he released for free, here, and by all accounts is superb.
Undeterred, Williamson decided to take his case to Kickstarter, which you can see here. It's a genuine soap opera (one that I'm not even sure I have sorted correctly), albeit one within a niche of a niche within our industry. It will be interesting to see how this Kickstarter works out for Williamson. I'm certainly intrigued by the cartridge with flashing lights timed to the gameplay and admire his engineering effort, but $100 for a complete, boxed copy is a bit tough to swallow. Maybe with a bit of time I'll reconsider...
What are your thoughts on this mess? Obviously Williamson can charge what he wants for his work - and it's up to the market to decide what they'll pay (and they didn't pay the first time around; maybe this Kickstarter will be different) - but is he out of touch with the realities of the homebrew market? After all, even the best homebrews can struggle to sell 250 boxed copies at well below his $100 boxed copy asking price...
We here at Armchair Arcade are very happy to announce a new website feature for our audience: An on-line, in-browser emulation of one of the classic 8-bit computers--the TRS-80 Model III personal computer. You can now play and re-live some of the best 1-color, 8-bit gaming goodness of yesteryear!