• Home
  • Our Books
  • Our Film
  • Games
  • About Us
  • Contact Us
  • Login

Perspectives on all eras of videogames, computers, technology, and pop culture since 2003

Login

Login
Armchair ArcadeArmchair Arcade
Armchair ArcadeArmchair Arcade
  • Home
  • Our Books
  • Our Film
  • Games
  • About Us
  • Contact Us
  • Login

News: Atari Flashback Classics Volume 1 and Volume 2 for PlayStation 4 (PS4) and Xbox One

Atari Flashback Classics Volume 1 (PS4)
Atari Flashback Classics Volume 1 (PS4)

News: Atari Flashback Classics Volume 1 and Volume 2 for PlayStation 4 (PS4) and Xbox One

June 3, 2016 Posted by Bill Loguidice News, Preview 14 Comments

As often happens, two new upcoming products from AtGames and Atari for the Sony PlayStation 4 (PS4) and Microsoft Xbox One, Atari Flashback Classics Volume 1 and Atari Flashback Classics Volume 2, have been “leaked” ahead of the pending official Press Release thanks to early retailer listings (Amazon for Volume 1 (PS4 / Xbox One) and Volume 2 (PS4 / Xbox One); note that Amazon is offering this for just $15.99 each for Prime members at the moment). While I’m unable to reveal additional details or specifics at this time ahead of the official Press Release, I did want to take this opportunity to clarify some of the misinformation or major questions that are appearing on various other sites.

Preliminary box art for Flashback Classics Volume 1 (Xbox One)

Preliminary box art for Flashback Classics Volume 1 (Xbox One)

Here’s the official 50 game list for Volume 1:

1. 3-D Tic-Tac-Toe (2600)
2. Air-Sea Battle (2600)
3. Backgammon (2600)
4. Basketball (2600)
5. Black Widow (Arcade)
6. Blackjack (2600)
7. Bowling (2600)
8. Canyon Bomber (2600)
9. Centipede (2600)
10. Centipede (Arcade)
11. Circus Atari (2600)
12. Combat (2600)
13. Combat 2 (2600)
14. Desert Falcon (2600)
15. Dodge ‘Em (2600)
16. Fatal Run (2600)
17. Football (2600)
18. Home Run (2600)
19. Human Cannonball (2600)
20. Liberator (Arcade)
21. Lunar Lander (Arcade)
22. Millipede (2600)
23. Millipede (Arcade)
24. Miniature Golf (2600)
25. Pong (Arcade)
26. Quadrun (2600)
27. Radar Lock (2600)
28. Realsports Boxing (2600)
29. Realsports Football (2600)
30. Realsports Soccer (2600)
31. Realsports Volleyball (2600)
32. Save Mary (2600)
33. Slot Machine (2600)
34. Slot Racers (2600)
35. Space Duel (Arcade)
36. Sprint Master (2600)
37. Star Raiders (2600)
38. Steeplechase (2600)
39. Stunt Cycle (2600)
40. Super Baseball (2600)
41. Super Football (2600)
42. Swordquest: Earthworld (2600)
43. Swordquest: Fireworld (2600)
44. Swordquest: Waterworld (2600)
45. Tempest (2600)
46. Tempest (Arcade)
47. Video Olympics (2600)
48. Warlords (2600)
49. Warlords (Arcade)
50. Yars’ Revenge (2600)

Preliminary box art for Flashback Classics Volume 2 (PS4)

Preliminary box art for Flashback Classics Volume 2 (PS4)

Here’s the official 50 game list for Volume 2:

1. A Game of Concentration (2600)
2. Adventure (2600)
3. Asteroids (2600)
4. Asteroids (Arcade)
5. Asteroids Deluxe (Arcade)
6. Atari Video Cube (2600)
7. Basic Math (2600)
8. Brain Games (2600)
9. Breakout (2600)
10. Casino (2600)
11. Championship Soccer (2600)
12. Checkers (2600)
13. Chess (2600)
14. Code Breaker (2600)
15. Crystal Castles (2600)
16. Crystal Castles (Arcade)
17. Demons to Diamonds (2600)
18. Double Dunk (2600)
19. Flag Cature (2600)
20. Golf (2600)
21. Gravitar (2600)
22. Gravitar (Arcade)
23. Hangman (2600)
24. Haunted House (2600)
25. Major Havoc (Arcade)
26. Maze Craze (2600)
27. Missile Command (2600)
28. Missile Command (Arcade)
29. Night Driver (2600)
30. Off the Wall (2600)
31. Outlaw (2600)
32. Race (2600)
33. Realsports Baseball (2600)
34. Realsports Basketball (2600)
35. Realsports Tennis (2600)
36. Red Baron (Arcade)
37. Return to Haunted House (2600)
38. Secret Quest (2600)
39. Sentinel (2600)
40. Sky Diver (2600)
41. Spacewar (2600)
42. Sprint (Arcade)
43. Star Ship (2600)
44. Stellar Track (2600)
45. Street Racer (2600)
46. Sub Commander (2600)
47. Super Breakout (2600)
48. Super Breakout (Arcade)
49. Surround (2600)
50. Video Pinball (2600)

Each volume is considered a stand-alone release, available both as retail discs (at most major retailers) and digitally (via the respective console stores) for a suggested retail price of $19.99 each. Since each release stands alone, even though basic functionality and feature-sets are the same between these and future volumes, you’ll still need to start each respective volume to play its specific selection of games or associated DLC. Further speaking to their stand-alone natures, each disc or digital download will feature the full complement of Trophies and Achievements. As you can see from the preliminary box art, additional features like leaderboards and online multiplayer are also present.

Once the official Press Release is available, I’ll post that as well, as well as any future press releases leading up to their holiday releases. Enjoy!

DISCLAIMER: I am an Independent Contractor for AtGames. Opinions expressed in this posting are solely my own and are not meant to reflect the opinion of AtGames or any of its partners.

Related

Tags: ArcadeAtariatgamesFlashbackMicrosoftplaystationPS4sonyXboxXbox One
14 Comments
Share

About Bill Loguidice

Bill Loguidice is a Founder and Managing Director for Armchair Arcade, as well as a critically acclaimed technology author and journalist.  He is also the co-founder of creative services firm, Armchair Creative Services, and a noted videogame and computer historian and subject matter expert. See full bio

You also might be interested in

New book - Atari Flashback: The Essential Companion
New book - Atari Flashback: The Essential Companion

New book – Atari Flashback: The Essential Companion

Oct 3, 2017

I’m happy to say that my new book, from Prima[...]

Nintendo Switch
Nintendo Switch

Handheld Gaming: Dead Duck or Sleeping Giant?

May 30, 2017

For the past few years, handheld gaming has been an[...]

Xbox One Stereo Headset combo just $50!

Xbox One Stereo Headset combo just $50!

Nov 7, 2014

Amazon.com has a great deal at just $50 for the[...]

14 Comments

Leave your reply.
  • Scott S.
    · Reply

    June 29, 2016 at 1:05 PM

    Star Ship is 2 words, not one. And how is a light gun game like Sentinel going to work with a controller pad? Guess it doesn’t matter, as there’s really no point in yet another compilation…

    • Bill Loguidice
      · Reply

      Author
      June 29, 2016 at 1:28 PM

      Thanks for the heads up on Star Ship. I missed that one. As for yet another compilation with the same stuff, sometimes you have to start with what’s come before to establish a foundation for what will come after. This is not expected to be the end of the volumes in this series.

  • Scott S.
    · Reply

    June 30, 2016 at 11:34 AM

    Steam just released the Atari Vault not 3 months ago, and it includes 100 VCS and arcade games, online support, leaderboards… In other words, Flashback Classics is nothing more than Atari Vault split in 2 parts. In fact, Atari Vault has the EXACT same games, including (for some inexplicable reason) a recent hack of Adventure called Return to Haunted House.

    The mistake with Star Ship wasn’t yours but rather Code Mystics – the same developer who put Atari Vault together. They have most of the same typos in their game list as well (omitting “Video” for Checkers, Chess, and Video Cube). Also, there shouldn’t be a colon after SwordQuest, Space War is 2 words, and it’s Combat Two, not Combat 2.

    “This is not expected to be the end of the volumes in this series.”

    Actually, I truly hope it is. Every Atari compilation that has come out (starting with those awful Flashback plug-n-play systems) has made the same, fundamental mistake every time, and that is, the collection of games doesn’t accurately reflect the experiences of playing on the VCS back then. Space Invaders was truly that system’s first “killer app” and single-handedly rescued that system from what would have been an early demise into a world-wide phenomenon. And yet, not one compilation has ever included it (later Flashback consoles only included the arcade version). It also marked the turning point with arcade conversions taking priority over original games. Same with Pac-Man – the system’s #1 game in terms of sales. Same with Defender, the game that ended up getting its own USPS stamp. No E.T. – the game falsely dubbed the game that brought down the video game industry and also helped bring Atari back into the national spotlight with the recent dig and documentary in Alamogordo, NM, not to mention over $100,000 in sales from the recovered games. And before you offer the often-used excuse of the cost of having to license those games for inclusion, perhaps yourself and others should look at raising the needed cash to cover the licensing fees. I’m sure if some serious negotiating was ever attempted, the cost of including inferior, 30+ year old conversions shouldn’t be that hard to overcome. Otherwise, there’s no point in the continued rehashing of games that either were never popular (3-D Tic-Tac-Toe, Basic Math, Human Cannonball, etc) or even available back then (unreleased prototypes, homebrews, hacks).

    And you didn’t answer my question regarding Sentinel.

    • Bill Loguidice
      · Reply

      Author
      July 8, 2016 at 9:06 AM

      Taito does not allow the Atari 2600 version to be released, period, hence the new port of Space Invaders (and it’s the same thing on the upcoming Atari Flashback 7 and Flashback Portable with Konami and Frogger). Other games you mentioned are either not made available to license (Pac-Man) or have multiple licensing issues (E.T.). It’s all not as straightforward as you imply. At least with the upcoming Atari Flashback Portable and its SD card slot, you can add just about whatever game you want.

      Sentinel works the same way it does on Atari Vault.

  • Scott S.
    · Reply

    July 9, 2016 at 11:04 AM

    Out of the 100 games on the FB6, 19 of them were hacks, homebrews, or unreleased prototypes. It’s called the “Flashback”, hence implying you can “flash back” to a time when you played the original games. People weren’t playing those games, and they weren’t playing new arcade versions of Space Invaders and Frogger. So the only difference with FB6 and FB7 is the addition of some compromised version of Frogger? Again, this is the same mistake that’s been repeated since the first Flashback.

    At least AtGames is finally making an SD card version, so now people can truly flash back and play the original games they grew up with, and not have to sell for compromised games. Hopefully they’ve improved their custom emulator since FB3. They’ve sure had plenty of time to do so (so there’s no valid excuse if they haven’t). Would have been nice if they added controller ports for the option to use external controllers (and support for paddles). But again, it’s always a compromise with these things… Maybe the next version will get it right.

    “Sentinel works the same way it does on Atari Vault.”

    Which is how, exactly?? Atari Vault is on a PC. Does Atari Vault allow you to use the mouse in lieu of the light gun? Was Sentinel hacked for use with a joystick, much like how all the paddle games were hacked with previous Flashback systems?

    • Bill Loguidice
      · Reply

      Author
      July 9, 2016 at 1:58 PM

      Sentinel adds a virtual cross-hairs, which is actually pretty effective. It’s controllable just fine with the analog stick on a gamepad. It’s not ideal, of course, but it does work in lieu of an actual light gun option.

      The Flashback hardware series has been quite successful, so it’s hard to criticize it too much. You have to remember this is not targeted to the core classic gamer but to the general public. These are mass market products. If something is created with significant appeal to us like the Portable, then that’s a nice bonus, but not the main goal for a $25 – $40 big box retail product.

  • Scott S.
    · Reply

    July 11, 2016 at 12:18 PM

    So Sentinel now plays like Crossbow. Did anybody bother play-testing it to see if it’s even possible to play the game all the way through? Probably not, since AtGames keeps making the same mistake with games like Battlezone and Secret Quest. I don’t need to play the game now to know how using a joystick is just not going to be very effective.

    Since you’re now involved with AtGames, maybe you can help answer some questions.

    Who wrote their Flashback emulator? Why didn’t they just license Stella or even Z26?

    I see Atari Climber is back with the FB6. This was removed from the Flashback 2+ when it was revealed nobody had permission from the original author, James Rogers, to include it. I’m guessing AtGames finally got legal permission and/or licensed it to be included?

    Why bother implementing some convoluted button combination to implement the TV Type switch for one game (Secret Quest) when they should just permanently drop it? Why bother hacking Indy 500 to use joysticks instead of offering support for the Driving Controllers, or why included at all? Again, the general public knows enough to remember games like Breakout and Indy 500 didn’t use joysticks. As you stated on another site, the problem with Battlezone was “fixed” by simply dropping the game (and not paying to license it). They should apply that same logic to “fix” these other games as well, instead of continually hacking the control schemes.

    What’s the point of including new arcade versions (Frogger, Front Line, Jungle Hunt, Polaris, Space Invaders..) in a system clearly designed and intended for experiencing VCS/2600 games?

    As far as the Flashback series being successful, that’s a matter of perspective. From a sales point-of-view, yes. People clearly keep buying them up. From an accuracy point-of-view, they’ve all failed to varying degrees (sites like Amazon are full of mixed reviews). AtGames obviously isn’t all that concerned with correcting the problems with each new variation; instead, they’d rather keep adding more games (and more questionable games like hacks and homebrews) and fluff like posters. Yes, John Champeau’s fixed version of Yars’ Return is included with the FB6, but it’s still a horribly-flawed game, so why bother? Same for forgettable homebrews like Chase It, Escape It, and Miss It, when there are several, professional-quality homebrews out there?

    And no, it’s not hard to criticize it when they keep making obvious mistakes with it. If only just once they would listen to the complaints about them and put a little effort into making a worthy product, instead of yet another disposable one.

    • Bill Loguidice
      · Reply

      Author
      July 12, 2016 at 10:39 AM

      Like creating their own hardware, they also write their own emulators. The only new ports (targeted to the hardware) are Space Invaders and Frogger because the respective companies don’t want (or can’t have) the Atari 2600 versions included (the other games you mentioned are the originals). Better to have some version of them than no version of them, but like your odd comment about the fully playable Secret Quest version, I assume you’d rather it just not be included at all. If you buy the handheld, you can add the original versions via the SD card if you’re so motivated.

      Your other complaints are noted, but as with most things, there are very good reasons for most of it. You don’t have to (and I know you won’t) agree, obviously.

  • Scott S.
    · Reply

    July 12, 2016 at 7:43 PM

    Yes I know they write their own emulators, but their emulators aren’t as good as the ones I mentioned, hence my question.

    I found a YouTube video showing Jungle Hunt on the FB4 and it’s the VCS version. My mistake. I was going by the Wikipedia entry which says otherwise (https://en.wikipedia.org/wiki/Atari_Flashback).

    AtGames first added Secret Quest and then removed it (as per your recommendation) only to add it again a few models later (still fully unplayable). How is my comment odd when I recommend they should have left it out of the lineup completely, because nobody is going to bother or remember some odd button combination to access the TV Type mode? So yes, if AtGames isn’t going to make games fully compatible/playable, by all means leave them off the system. Do it right or don’t do it at all. Nothing really odd about that request, is there?

    As for my other complaints, whether or not I agree with you would depend on you actually answering them. “There are very good reasons”.. so I should trust you and that’s that, eh? Well, if that’s your answer, then no, I don’t agree with that 🙂

    • Bill Loguidice
      · Reply

      Author
      July 13, 2016 at 10:28 AM

      I don’t see how a simple button combination to access the status screen in Secret Quest is an extraordinary request of a player. I agree it was a poor move to include it in the past, but there’s no longer an issue with it and it is actually one of the better 2600 games.

      As for the other stuff, I’ve talked about all I can. You don’t have to take my word for it, I’m merely stating that almost everything is done for a very good reason, e.g., a restriction of some type, business, legal, or otherwise. I’d rather have these products than not, even if they can’t be perfect.

  • Scott S.
    · Reply

    July 13, 2016 at 1:05 PM

    I don’t know how simple the button combination is because nobody has yet bothered to describe it. Why was Secret Quest included on the FB6 when AtGames knew full well of the problems with it with the FB3? Btw, I saw your YouTube review of the FB4 and found your quick summary of Battlezone rather amusing: https://youtu.be/oESVBj_PuV0?t=8m58s (“It looks good… it plays well… no issues.” ). You might want to spend more than a few seconds reviewing games, because even from your 15-second review I can see the radar screen is broken (the first tank you shoot doesn’t even show up on the radar screen, and the circle that comprises the radar screen is itself broken).

    • Bill Loguidice
      · Reply

      Author
      July 13, 2016 at 1:21 PM

      Indeed, mistakes sometimes happen.

  • Samuel
    · Reply

    August 11, 2016 at 11:44 PM

    I really hope light gun games will support PlayStation Move on PS4.

    • Bill Loguidice
      · Reply

      Author
      August 12, 2016 at 8:52 AM

      I don’t believe so. I’m pretty sure it will just be an onscreen targeting cursor controlled with the left analog stick.

Leave a CommentCancel reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Recent Posts

  • How has gaming evolved across the last decade and what is next?
  • Polymega Collections Volumes 9 and 10 now available – Strikers 1945, Bases Loaded, and more!
  • How The Legacy Of League Of Legends Paved The Way For eSports Betting
  • Tech Meets Design: What Is a Flexible Monitor and Why Gamers Should Care
  • Application of Strategic Thinking in Nomini Casino Games
  • DXRACER Partners with CS2 MESA Nomadic Masters Spring 2025 to Elevate Esports Comfort and Performance
  • Playing the Long Game: A Simple Guide to Casino Money Sense
  • Best Games to Bet on This Season
  • Retro Gamers, Modern Thrills: Why Instant Withdrawal Casinos Resonate with Arcade Fans
  • Pixels and Progress: How Retro Gaming Continues to Shape Modern Technology

Recent Comments

  • Aiodensghost on Official Game List for My Arcade Atari Gamestation Pro
  • keyboredom on Quick guide on how to play on the Internet Arcade
  • Bill Loguidice on Official Game List for My Arcade Atari Gamestation Pro
  • Melanie Levenstein on Official Game List for My Arcade Atari Gamestation Pro
  • George on How to Predict CS:GO/CS2 Skins Prices?
  • Bill Loguidice on Retro Games Ltd to release The Spectrum, fully working ZX Spectrum, and here’s the game list!
  • Derek on Retro Games Ltd to release The Spectrum, fully working ZX Spectrum, and here’s the game list!
  • Bill Loguidice on Retro Games Ltd to release The Spectrum, fully working ZX Spectrum, and here’s the game list!
  • Simon on Retro Games Ltd to release The Spectrum, fully working ZX Spectrum, and here’s the game list!
  • Viktor Špička on Retro Games Ltd to release The Spectrum, fully working ZX Spectrum, and here’s the game list!

Archives

Categories

Explore

android (46) apple (37) ar (37) Arcade (165) Atari (73) atgames (173) book (99) books (98) casino (496) esports (46) firmware (43) Flashback (45) gambling (520) Gaming (40) home arcade (114) htc vive (42) humble bundle (282) humble store (67) ios (37) led (35) legends (40) legends arcade family (46) legends gamer (33) legends pinball (39) legends ultimate (71) Microsoft (40) Nintendo (70) pc gamer (65) pc gaming (52) pinball (43) playstation (55) PS4 (36) retro (34) Sega (38) slots (82) sony (51) steam (145) switch (33) technology (35) update (42) virtual pinball (36) virtual reality (116) vive (34) viveport (42) vr (121)

Affiliates

+ Amazon

The everything store

+ Humble Bundle

Game deals, including name your price bundles

+ Playasia (Play-Asia.com)

Import games and collectibles

+ DJI Store

Amazing drones and related technology

+ Razer

Amazing PC gamer products!

fullSTEAMahead365 Your total news and information resource for all things Science, Technology, Engineering / Mathematics, Art, and Medicine / Health.

Human Advancement Never Stops.

Key Site Statistics

Posts published: 2,533
Latest publish date: May 6, 2025 @ 3:42 pm
Registered user count: 99,026

Contact Us

If you have a question, would like to provide feedback, or otherwise wish to get in touch with us, use this form.

Send Message

Blog Posts by Date

June 2016
M T W T F S S
 12345
6789101112
13141516171819
20212223242526
27282930  
« May   Jul »

Social Media and RSS

Support Armchair Arcade

All editorial content © 2003 - 2025 Armchair Arcade, Inc., an Armchair Creative Services, LLC, property. All rights reserved unless otherwise indicated. All trademarks and copyrights are retained by their respective owners. No content is to be removed or reused from the Armchair Arcade Website for commercial purposes without explicit permission from the principal Armchair Arcade staff, or the original trademark or copyright holders. Armchair Arcade, Inc., is not responsible for the content of any external sources or links. Further, endorsement of any external sources or links is neither implied nor suggested.

We thank you for your support and encourage you to contact us for any reason, including, but not limited to, questions, concerns, business endeavors, or praise. Especially praise.

Armchair Creative Services, LLC, may earn compensation for sales from links on posts through affiliate and other programs. Editorial rigor and objectivity standards are strictly adhered to and any compensation has no effect on coverage or opinions.

Prev Next