• Home
  • Review Scale
  • Our Books
  • Our Film
  • Games
    • Armchair Easy Sudoku
    • Armchair Typing Invaders
    • Block Invaders
  • Apps
    • LITA – Loguidice Interactive Text Analyzer
  • About Us
  • Contact Us
  • Login

Perspectives on all eras of videogames, computers, technology, and pop culture since 2003

Login

Login
Armchair ArcadeArmchair Arcade
Armchair ArcadeArmchair Arcade
  • Home
  • Review Scale
  • Our Books
  • Our Film
  • Games
    • Armchair Easy Sudoku
    • Armchair Typing Invaders
    • Block Invaders
  • Apps
    • LITA – Loguidice Interactive Text Analyzer
  • About Us
  • Contact Us
  • Login

HTC Vive/VIVEPORT VR Review – Awake: Episode One

HTC Vive/VIVEPORT VR Review - Awake: Episode One
HTC Vive/VIVEPORT VR Review - Awake: Episode One

HTC Vive/VIVEPORT VR Review – Awake: Episode One

July 14, 2021 Posted by Bill Loguidice Review No Comments

This review was originally created in December 2018 for HTC, targeted to their original Vive/Vive Pro (VIVEPORT). It is reproduced here without alteration.

One of the challenges with interactive virtual reality stories is that, well, they’re usually not that interactive. Either you have limited freedom of movement or limited actions you can undertake, if not have to suffer through both. While such experiences can still be satisfying if the story is strong enough, it would be nice if these experiences were a bit more ambitious. For its part, Awake: Episode One attempts to push past some of its predecessor’s limitations with an interesting technological solution and refreshingly professional casting.

In this first in a planned eight-part series, you witness the story of Harry, a man tormented by strange, lucid dreams. As the story unravels over its nine short chapters, you discover the mysterious forces at play with love interest Rose and a dark presence referred to as The Shadow.

While the story is intriguing and extremely powerful, it’s the audio-visuals that really help to make the overall experience. Using volumetric video, which is really just a fancy term for capturing real-life three-dimensional locations and performances, the game achieves a unique look.

Of course, even the best 3D scanning technology still doesn’t quite seamlessly capture reality, for instance, facial textures tend not to map to heads quite right and fingers are something of a webbed disaster, but the unusual look of this game is still masterfully crafted and works well in context. In fact, even with this technique, there’s no “uncanny valley” effect, where computer-generated models unnervingly appear almost, but not quite, like real human beings. Fortunately, this is a convincing and self-consistent world, even if the characters and the objects they’re touching don’t always quite line up.

The visual design is undeniably interesting.
The visual design is undeniably interesting.

Another way that this game proves so immersive is in its use of professional actors. While other games of this type – even the good ones – have relied on fully computer-generated models and voice-over work that sounds suspiciously like one of the developers making a heroic attempt at voice acting, Awake: Episode One proves the value in using professionals. They not only act and move in a convincing manner but also provide the necessary gravitas to the voice work. You’ll find no issues with the audio or visuals in this game.

Awake: Episode One is designed as a standing, room-scale experience for Vive or Vive Pro owners. Either Vive controller, which is represented by points of light in-game, can be used to tap on certain hotspots to trigger the next event. Since your only form of locomotion is walking around your own play space, you’ll need a larger room to experience all of the details this game offers. Of course, smaller play spaces will still work, you’ll just have fewer angles to work with and sometimes be blocked from seeing certain things up close.

While this game beautifully solves the problem of limited immersion, at least if you have a larger room space, it doesn’t solve the problem of limited things to do. You really are nothing more than a witness to a story rather than a participant, kind of like being dropped into the middle of a short-form TV drama as an invisible extra. That’s not a bad thing, of course, but it would have been nice to have more effect on such a fantastically crafted world. Perhaps in future episodes.

Despite providing a breezy 20 minutes of content, Awake: Episode One still offers a compelling value for those looking for an interesting dramatic experience. Even without much to actively do, it still manages to advance the art of virtual reality storytelling. While there have been quality experiences before, what’s here proves that there was considerable room for improvement. Hopefully, more episodes come out as planned and the developers continue to push the envelope. There’s definitely more story here to tell.

Score: 5 out of 5 stars.

Related

Tags: htcvirtual realityviveportvr
No Comments
Share

About Bill Loguidice

Bill Loguidice is a Founder and Managing Director for Armchair Arcade, as well as a critically acclaimed technology author and journalist.  He is also the co-founder of creative services firm, Armchair Creative Services, and a noted videogame and computer historian and subject matter expert. See full bio

You also might be interested in

HTC Vive/VIVEPORT VR Review: Blobby Tennis
HTC Vive/VIVEPORT VR Review: Blobby Tennis

HTC Vive/VIVEPORT VR Review: Blobby Tennis

Aug 12, 2021

Play a mashed-up racket sport on the beach against a red blob named Blobby.

Runescape screenshot
Runescape

The Evolution of Online Gaming: From Pixels to Global Phenomena

Aug 20, 2025

The journey from simple pixels to today’s viral sensations reveals how quickly technology and human behavior can reshape entertainment.

HTC Vive/VIVEPORT VR Review: Bacon Roll
HTC Vive/VIVEPORT VR Review: Bacon Roll

HTC Vive/VIVEPORT VR Review: Bacon Roll

Jul 28, 2021

Help Dot the pig rescue his beloved Princess Rune as he tries to roll away from the evil wolf chef on a variety of worlds.

Leave a CommentCancel reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Recent Posts

  • What Crash Games Like Aviator Borrow From Multiplayer Video Games
  • Creative Pebble Speaker range is up to 23% off on select models!
  • Online Libraries as Powerful Tools for Academic Research
  • JisuLife Handheld Fan Ultra2 review: Powerful eco-friendly air and more
  • Meet Your New Robot Desk Buddy: PISEN’s AI-Powered iDock
  • XREAL Announces Partnership with ASUS ROG, Unveils ROG XREAL R1 AR Gaming Glasses
  • Rokid Ai Glasses – Pre-order bonuses now, available January 19th
  • 7 Minimalist Gadgets for a Clutter-Free Life
  • XREAL announces 1S XR glasses and NEO AR hub plus accessories
  • Lumistar introduces new AI training partner for sports – hardware and software for basketball and tennis!

Recent Comments

  • Emma on Should You Be Focusing More On Local Marketing?
  • Sharon Hill on Never before seen Hulk Hogan and Andre the Giant WWF photos from 1981!
  • leads dubai on Should You Be Focusing More On Local Marketing?
  • Aiodensghost on Official Game List for My Arcade Atari Gamestation Pro
  • keyboredom on Quick guide on how to play on the Internet Arcade
  • Bill Loguidice on Official Game List for My Arcade Atari Gamestation Pro
  • Melanie Levenstein on Official Game List for My Arcade Atari Gamestation Pro
  • George on How to Predict CS:GO/CS2 Skins Prices?
  • Bill Loguidice on Retro Games Ltd to release The Spectrum, fully working ZX Spectrum, and here’s the game list!
  • Derek on Retro Games Ltd to release The Spectrum, fully working ZX Spectrum, and here’s the game list!

Archives

Categories

Explore

android (47) apple (37) ar (42) Arcade (174) Atari (78) atgames (173) book (99) books (98) casino (581) commodore (34) esports (48) firmware (43) Flashback (45) gambling (605) Gaming (43) home arcade (115) htc vive (42) humble bundle (282) humble store (67) ios (37) led (35) legends (40) legends arcade family (46) legends pinball (39) legends ultimate (71) Microsoft (43) Nintendo (79) PC (34) pc gamer (67) pc gaming (53) pinball (43) playstation (59) PS4 (37) retro (34) Sega (40) slots (93) sony (55) steam (147) switch (36) technology (37) update (42) virtual pinball (36) virtual reality (117) viveport (42) vr (123)

Affiliates

+ Amazon

The everything store

+ Loaded (Formerly CDKeys)

Digital Games for PC and Console on Sale!

+ Castlemania Games

Retro and modern video game store! Use coupon code BILLLOGUIDICE for 10% off!

+ ACEMAGIC

Amazing PC, mini PC, and laptop deals

+ Planet Fitness

$1 down, no contract, great gyms everywhere!

+ Humble Bundle

Game deals, including name your price bundles

+ Playasia (Play-Asia.com)

Import games and collectibles

+ DJI Store

Amazing drones and related technology

+ Razer

Amazing PC gamer products!

+ DJI Store

Amazing drones and related technology

+ Razer

Amazing PC gamer products!

+ Microsoft Rewards

Earn and redeem points

fullSTEAMahead365 Your total news and information resource for all things Science, Technology, Engineering / Mathematics, Art, and Medicine / Health.

Human Advancement Never Stops.

Key Site Statistics

Posts published: 2,749
Latest publish date: January 14, 2026 @ 5:32 pm
Registered user count: 99,026

Contact Us

If you have a question, would like to provide feedback, or otherwise wish to get in touch with us, use this form.

Send Message

Blog Posts by Date

July 2021
M T W T F S S
 1234
567891011
12131415161718
19202122232425
262728293031  
« Jun   Aug »

Social Media and RSS

Support Armchair Arcade

All editorial content © 2003 - 2026 Armchair Arcade, Inc., an Armchair Creative Services, LLC, property. All rights reserved unless otherwise indicated. All trademarks and copyrights are retained by their respective owners. No content is to be removed or reused from the Armchair Arcade Website for commercial purposes without explicit permission from the principal Armchair Arcade staff, or the original trademark or copyright holders. Armchair Arcade, Inc., is not responsible for the content of any external sources or links. Further, endorsement of any external sources or links is neither implied nor suggested.

We thank you for your support and encourage you to contact us for any reason, including, but not limited to, questions, concerns, business endeavors, or praise. Especially praise.

Armchair Creative Services, LLC, may earn compensation for sales from links on posts through affiliate and other programs. Editorial rigor and objectivity standards are strictly adhered to and any compensation has no effect on coverage or opinions.

Prev Next