As talks of the Metaverse multiply daily and the potential of augmented (AR) and virtual reality (VR) grows exponentially, we are slowly starting to see how this technology will actually affect our lives. All of the theory and speculation is turning into results right before our eyes. Thanks to AR, players can now bring some of their favourite characters out from their consoles and into their living rooms. Meanwhile, VR allowed us to sit virtually at a table and chat with people from around the world whilst dressed as Kermit the Frog.
These might seem like small steps for the technology. But where does it go next? Let’s take a look at a few sectors of the entertainment industry and see exactly what we can expect from the future of AR and VR.
Poker but in VR pic.twitter.com/9ouopQQo8d— Nathie (@NathieVR) November 24, 2020
Whilst gambling has already seen a rise in virtual reality poker and blackjack games, other establishments like the live casino from Betfair have the potential to take the medium even further. With live versions of games like roulette, Mega Ball, Buffalo Blitz, and blackjack, they have the potential to take the livestream format they have and use virtual reality in order to enhance the overall gambling experience.
With daily talks of the Metaverse popping up everywhere, casinos could even take it a step further and purchase virtual space in order to have a casino that Metaverse users can walk right into. Everything from slots to blackjack to poker could find a home in this virtual space and grow because of the new technology. We could even see new forms of casino entertainment unique to the Metaverse as it sounds like merging the physical and digital worlds could result in nearly endless possibilities.
Virtual reality is best when shared. So we’re gonna help you share it. For a limited time, buy a Quest 2 and get a second for $100 off. Terms and conditions apply. https://t.co/3y3VqotU9T pic.twitter.com/bnhyYbNDbJ— Oculus (@oculus) September 22, 2021
It has previously been debated whether or not video games should be included in the Olympics, or even considered a sport. But with the help of virtual reality, we can answer that question much more easily. Merriam-Webster defines sport as a physical activity engaged in for pleasure. The physical activity aspect of that definition is often what has caused this debate to roar on, but virtual reality can fix that. With a lightweight VR headset and motion tracking for the rest of the body, players can be teleported into their favourite shooter, sports, racing, or fighting game, and have to physically perform the actions required to compete.
Actions like reloading, throwing a punch, shifting gears, and throwing a blitzball underwater could all be done physically, whilst being enhanced in-game. This could lead to a physical experience that still has all of the fantasy elements intact. It’s one thing to like playing as Ryu, but another thing entirely to be able to throw a Hadouken as him.
📆 On this day: 1995.— The SegaHolic (@TheSegaHolic) December 1, 2021
Virtua Fighter 2 exploded onto the #SegaSaturn in Japan, ushering in unparalleled visuals and a remarkably faithful port of the Model 2 arcade version.
Including versions 2.0 and 2.1, complete with AI learning, this remains one of THE best Saturn games. pic.twitter.com/X430GNffwA
Ever since Sundance invited guests to a virtual reality event to showcase its films in 2022, we can’t help but wonder what a virtual reality movie would be like. With new filming technologies, viewers could be treated to an up-close and personal experience where they’d get to see exactly what the main character sees. They would sleep in their bed, live in their surroundings, and essentially inhabit their body. Taking that concept a step further, different viewers can choose to “watch” the movie from different characters’ points of view. This would create entirely different viewing experiences for the same movie. With a feature like that, people could easily see the same movie multiple times and walk away with different interpretations. Whilst that might make film critique that much more insufferable, it would certainly breathe new life into a century-old medium. With just some of the possibilities out there, we hope to see many of these come to fruition soon and change the entertainment industry as we know it. Until then, we’ll just stick to playing Street Fighter with our fingers and watching movies as a viewer rather than the main character.