• Home
  • Our Books
  • Our Film
  • Games
  • About Us
  • Contact Us
  • Login

Perspectives on all eras of videogames, computers, technology, and pop culture since 2003

Login

Login
Armchair ArcadeArmchair Arcade
Armchair ArcadeArmchair Arcade
  • Home
  • Our Books
  • Our Film
  • Games
  • About Us
  • Contact Us
  • Login

Review: DESTEK 3D VR Virtual Reality Headset

DESTEK 3D VR Virtual Reality Headset
DESTEK 3D VR Virtual Reality Headset

Review: DESTEK 3D VR Virtual Reality Headset

December 11, 2015 Posted by Bill Loguidice Review No Comments

The noble purpose behind Google Cardboard headsets is to offer a simple, low-cost way of providing a workable virtual reality (VR) platform for use with our existing Android- or iOS-based smartphones. This has proven a nice success story for both Google and VR enthusiasts, highlighted by the recent high profile inclusion of a Google Cardboard viewer in the November 8, 2015 edition of the print version of The New York Times.

The basic components of Google Cardboard are cut cardboard, 45 mm focal length lenses, magnets or conductive lever, a hook and loop fastener (don’t say Velcro), and a rubber band, along with your own smartphone of up to six inches in size (earlier versions of Google Cardboard maxed out to device sizes of about 5.7 inches). Once Google Cardboard is assembled, your smartphone is inserted in the back of the device and held in place by the fastener.

The box.

The box.

While you can fashion your own Google Cardboard or buy low cost commercial versions, some manufacturers, like DESTEK, with their 3D VR Reality Headset, offer a more premium product. Features of the DESTEK offering include foam padding, adjustable straps, and fresnel lenses. For that latter feature, which is a flat lens made of a number of concentric rings to reduce spherical aberration, DESTEK says, and I quote, “reduce clarity to protect your eyes and for longer time use without dizzy, also it have reasonable focal length without any adjustments, but need several minutes to adapt 3D scenes to make it more clear. Suitable for myopic within 300 degree, but not for presbyopia. ” Ahem. To summarize, that basically means it works in a slightly different way than the usual Google Cardboard design.

What you get.

What you get.

The package includes the glasses themselves, two nose pads, thinner padding for inserting thicker phones, a cleaning cloth, a manual, and an NFC tag (a sticker). Of course, my Apple iPhone 6 Plus doesn’t support NFC, which is a feature found primarily in many Android phones, but that’s probably OK though, since there are no instructions on what do with the NFC tag. I’ve also read reports that when NFC does actually work with this, it takes you to a defunct app. It’s not really important either way.

A closer look at the optics.

A closer look at the optics.

The DESTEK 3D VR Reality Headset leaves out any magnet or conductive lever to control the phone, so once it’s placed in the holder (which does close with a magnet), that’s that. I did have a Bluetooth remote shutter button from a selfie stick I previously reviewed, but that doesn’t seem to provide the right functionality. An optional Bluetooth Remote Controller is available from DESTEK at a discount, which offers – depending upon the platform – functions like a mouse cursor, separate play/pause key, and previous/next key controls. Unfortunately, I didn’t have one for review, so I can’t speak to how well it works.

My test platform was my iPhone 6 Plus, but of course should work with most any Android- or iOS-based phone, as long as it runs a relatively recent version of the respective OS and doesn’t exceed 6 inches in size, while being a minimum of 4 inches (the inside of the front cover holder is 6.25 x 33.46 inches, or 159 x 85 millimeters, so your phone will have to fit in that). When inserting my phone, I was unable to close the 3D VR Reality Headset‘s front compartment without removing the Rokform case from my iPhone (yes, even with the thinner pad). That’s annoying, but not unexpected given the already generous uncased size of my phone.

Where you insert your phone.

Where you insert your phone.

While there are various apps and demos (DESTEK says to look for “VR games” and “3D split screen” videos) for Google Cardboard to try, I went straight to the Google Google Cardboard app on the Apple App Store. One of the steps is finding the QR code on the viewer, which this one doesn’t have, so I skipped that step. It still worked just fine without that step, but without a way to acknowledge prompts, it’s a barely functional experience. It did at least let me move about in the various demo worlds (just be careful when walking about your room since you can’t see outside the viewer!).

I also tried the Vrse – Virtual Reality app, one of several recommended from the Google Cardboard app. I streamed The Displaced and caught the beginning before it crashed. I then downloaded U2’s Song for Someone from this app, as well as Walking New York. Needing no more interaction than you walking about and turning your head, those videos worked far better and were pretty immersive. Since I have no specific controls, I didn’t bother trying any games.

My iPhone 6 Plus didn't allow the door to close until I removed the pictured Rokform case.

My iPhone 6 Plus didn’t allow the door to close until I removed the pictured Rokform case.

Unfortunately, there’s a somewhat narrow field of vision here and no way to adjust focal distance – both by design – so it either works well with your phone and eyes out of the box, or you’re out of luck. Having not tried other Google Cardboard solutions, I can say I felt a bit wonky eye-wise after removing the headset, as well as mildly nauseous, which may or may not be my reaction to all of these, or just the way this particular product affects me. Comfort-wise, it could be a lot better, but I had no major issues for short sessions with the strap or the nose piece. I didn’t even bother adding one of the pads for the latter, but I suspect for longer sessions I’d want to.

Considering the higher price, lack of certain Google Cardboard features, and poor comfort (don’t even try using this with glasses), I have a hard time recommending the DESTEK 3D VR Reality Headset. It’s probably best to save some money and go for one of the many other options available instead. In fact, that’s what I’m going to do, since this tease at the potential and possibilities of cheap VR certainly whet my appetite for a better solution.

Thanks to DESTEK for the discounted review unit.

Related

Tags: cardboarddesktekvrdestekgoogle cardboardheadsetvirtual realityvr
No Comments
Share

About Bill Loguidice

Bill Loguidice is a Founder and Managing Director for Armchair Arcade, as well as a critically acclaimed technology author and journalist.  He is also the co-founder of creative services firm, Armchair Creative Services, and a noted videogame and computer historian and subject matter expert. See full bio

You also might be interested in

The best simulation video games available, casting the spell
The best simulation video games available, casting the spell

The best simulation video games available, casting the spell

Nov 14, 2017

Simulation video games are a product of our own reality,[...]

How AR And VR Are Changing Online Gaming And Gambling
How AR And VR Are Changing Online Gaming And Gambling

How AR And VR Are Changing Online Gaming And Gambling

Feb 7, 2022

Globally, about 810 million people aged between 16 and 34 use AR and VR. Since this is the age group most involved in gaming and gambling, it explains why online casinos and gaming providers are slowly shifting to AR and VR.

HTC Vive/VIVEPORT VR Review: Riff VR
HTC Vive/VIVEPORT VR Review: Riff VR

HTC Vive/VIVEPORT VR Review: Riff VR

Mar 30, 2022

Once the bugs are squashed, you'll be happy to ditch the plastic peripherals for virtual reality in this engaging, feature-packed return to the music video game genre.

Leave a CommentCancel reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Recent Posts

  • How has gaming evolved across the last decade and what is next?
  • Polymega Collections Volumes 9 and 10 now available – Strikers 1945, Bases Loaded, and more!
  • How The Legacy Of League Of Legends Paved The Way For eSports Betting
  • Tech Meets Design: What Is a Flexible Monitor and Why Gamers Should Care
  • Application of Strategic Thinking in Nomini Casino Games
  • DXRACER Partners with CS2 MESA Nomadic Masters Spring 2025 to Elevate Esports Comfort and Performance
  • Playing the Long Game: A Simple Guide to Casino Money Sense
  • Best Games to Bet on This Season
  • Retro Gamers, Modern Thrills: Why Instant Withdrawal Casinos Resonate with Arcade Fans
  • Pixels and Progress: How Retro Gaming Continues to Shape Modern Technology

Recent Comments

  • Aiodensghost on Official Game List for My Arcade Atari Gamestation Pro
  • keyboredom on Quick guide on how to play on the Internet Arcade
  • Bill Loguidice on Official Game List for My Arcade Atari Gamestation Pro
  • Melanie Levenstein on Official Game List for My Arcade Atari Gamestation Pro
  • George on How to Predict CS:GO/CS2 Skins Prices?
  • Bill Loguidice on Retro Games Ltd to release The Spectrum, fully working ZX Spectrum, and here’s the game list!
  • Derek on Retro Games Ltd to release The Spectrum, fully working ZX Spectrum, and here’s the game list!
  • Bill Loguidice on Retro Games Ltd to release The Spectrum, fully working ZX Spectrum, and here’s the game list!
  • Simon on Retro Games Ltd to release The Spectrum, fully working ZX Spectrum, and here’s the game list!
  • Viktor Špička on Retro Games Ltd to release The Spectrum, fully working ZX Spectrum, and here’s the game list!

Archives

Categories

Explore

android (46) apple (37) ar (37) Arcade (165) Atari (73) atgames (173) book (99) books (98) casino (496) esports (46) firmware (43) Flashback (45) gambling (520) Gaming (40) home arcade (114) htc vive (42) humble bundle (282) humble store (67) ios (37) led (35) legends (40) legends arcade family (46) legends gamer (33) legends pinball (39) legends ultimate (71) Microsoft (40) Nintendo (70) pc gamer (65) pc gaming (52) pinball (43) playstation (55) PS4 (36) retro (34) Sega (38) slots (82) sony (51) steam (145) switch (33) technology (35) update (42) virtual pinball (36) virtual reality (116) vive (34) viveport (42) vr (121)

Affiliates

+ Amazon

The everything store

+ Humble Bundle

Game deals, including name your price bundles

+ Playasia (Play-Asia.com)

Import games and collectibles

+ DJI Store

Amazing drones and related technology

+ Razer

Amazing PC gamer products!

fullSTEAMahead365 Your total news and information resource for all things Science, Technology, Engineering / Mathematics, Art, and Medicine / Health.

Human Advancement Never Stops.

Key Site Statistics

Posts published: 2,533
Latest publish date: May 6, 2025 @ 3:42 pm
Registered user count: 99,026

Contact Us

If you have a question, would like to provide feedback, or otherwise wish to get in touch with us, use this form.

Send Message

Blog Posts by Date

December 2015
M T W T F S S
 123456
78910111213
14151617181920
21222324252627
28293031  
« Nov   Jan »

Social Media and RSS

Support Armchair Arcade

All editorial content © 2003 - 2025 Armchair Arcade, Inc., an Armchair Creative Services, LLC, property. All rights reserved unless otherwise indicated. All trademarks and copyrights are retained by their respective owners. No content is to be removed or reused from the Armchair Arcade Website for commercial purposes without explicit permission from the principal Armchair Arcade staff, or the original trademark or copyright holders. Armchair Arcade, Inc., is not responsible for the content of any external sources or links. Further, endorsement of any external sources or links is neither implied nor suggested.

We thank you for your support and encourage you to contact us for any reason, including, but not limited to, questions, concerns, business endeavors, or praise. Especially praise.

Armchair Creative Services, LLC, may earn compensation for sales from links on posts through affiliate and other programs. Editorial rigor and objectivity standards are strictly adhered to and any compensation has no effect on coverage or opinions.

Prev Next