{"id":2219,"date":"2015-10-01T19:12:59","date_gmt":"2015-10-01T23:12:59","guid":{"rendered":"https:\/\/armchairarcade.com\/perspectives\/?p=2219"},"modified":"2015-10-01T19:12:59","modified_gmt":"2015-10-01T23:12:59","slug":"magazine-hindsight-002-electronic-games-061983","status":"publish","type":"post","link":"https:\/\/armchairarcade.com\/perspectives\/2015\/10\/01\/magazine-hindsight-002-electronic-games-061983\/","title":{"rendered":"Magazine Hindsight (002) : Electronic Games, 06\/1983"},"content":{"rendered":"<p><em>In this <a href=\"https:\/\/armchairarcade.com\/perspectives\/tag\/magazine-hindsight\/\" target=\"_blank\">ongoing <strong>Armchair Arcade<\/strong> series<\/a>, I take a look at random videogame- and computer-centric magazines from years past. I&#8217;ll point out particularly interesting content within each magazine and provide commentary from the perspective of what we know now. Whenever possible, I&#8217;ll provide direct links to PDF scans of the material so you can follow along.<\/em><\/p>\n<p>Today&#8217;s feature, 002, is on the June 1983 issue of <em><a href=\"https:\/\/archive.org\/details\/electronic-games-magazine-1983-06\" target=\"_blank\">Electronic Games<\/a><\/em>.<\/p>\n<p>This is actually the very first videogame magazine I ever bought and a title that helped set me on the path that I continue on today. To say it was influential in my life would be an understatement. I still have a distinct memory of buying this very issue in the <b>Foodtown<\/b> supermarket near my childhood home. I flat-out devoured and memorized this issue, along with all of the others before the Great Videogame Crash claimed yet another victim in mid-1985.<\/p>\n<p>In any case, in looking at the cover, it&#8217;s clear what attracted a boy who was into fantasy, among all the other geeky checkboxes this ticked off. Interestingly, I never did note the artist&#8217;s name, which is Ezra N. Tucker. He has a <a href=\"http:\/\/www.ezratucker.com\/\" target=\"_blank\">crappy Website today<\/a>, but if you are able to click through it enough, you can see his artistic chops are as great as ever.<\/p>\n<p>Also notable on the cover is the &#8220;closet classics&#8221; thing, a term I would come to use for quite a while, but would eventually abandon. It&#8217;s actually a great way to refer to what we refer to today as &#8220;cult classics.&#8221;<\/p>\n<p>You&#8217;ll also note the blurb, &#8220;Expanded Computer Game Coverage.&#8221; <i>Electronic Games<\/i> would continue to provide excellent computer game coverage right through their grudging name change to <i>Computer Entertainment<\/i>, before the whole thing went poof.<\/p>\n<div id=\"attachment_2222\" style=\"width: 751px\" class=\"wp-caption aligncenter\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2222\" class=\"size-large wp-image-2222\" src=\"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_003-741x1024.png?resize=741%2C1024\" alt=\"Page 3 - Electronic Games, June 1983\" width=\"741\" height=\"1024\" srcset=\"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_003.png?resize=741%2C1024&amp;ssl=1 741w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_003.png?resize=109%2C150&amp;ssl=1 109w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_003.png?resize=217%2C300&amp;ssl=1 217w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_003.png?resize=900%2C1243&amp;ssl=1 900w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_003.png?resize=253%2C350&amp;ssl=1 253w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_003.png?resize=72%2C100&amp;ssl=1 72w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_003.png?w=2000&amp;ssl=1 2000w\" sizes=\"auto, (max-width: 741px) 100vw, 741px\" \/><p id=\"caption-attachment-2222\" class=\"wp-caption-text\">Page 3 &#8211; <em>Electronic Games<\/em>, June 1983<\/p><\/div>\n<p>Pages two and three have a <i>M*A*S*H<\/i> videogame ad. What&#8217;s interesting is that one of the second prizes is a TI-99\/4a computer. Because it made use of the speech synthesizer, that computer probably had the best version of the <i>M*A*S*H<\/i> videogame. As we know, <i>M*A*S*H II<\/i> was never made, so who knows what became of the contest entries or the contest itself.<\/p>\n<p>Page six has an Arnie Katz editorial that calls for game designer&#8217;s names to be prominently featured on the cartridges they design. As we&#8217;d see in the years that followed, that would happen in select cases, but never really became commonplace. There are only a select few designer&#8217;s whose names help to sell games, and that&#8217;s what obviously is the primary driver in letting the names share space with the Publisher\/Development Company name.<\/p>\n<p>Page seven has a Spectravideo SV-318 ad. It was one of the many budget computers to flood the market and then become absolutely irrelevant in the wake of Commodore&#8217;s dramatic C-64 price drops.<\/p>\n<div id=\"attachment_2223\" style=\"width: 756px\" class=\"wp-caption aligncenter\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2223\" class=\"size-large wp-image-2223\" src=\"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_010-746x1024.png?resize=746%2C1024\" alt=\"Page 10 - Electronic Games, June 1983\" width=\"746\" height=\"1024\" srcset=\"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_010.png?resize=746%2C1024&amp;ssl=1 746w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_010.png?resize=109%2C150&amp;ssl=1 109w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_010.png?resize=219%2C300&amp;ssl=1 219w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_010.png?resize=900%2C1235&amp;ssl=1 900w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_010.png?resize=255%2C350&amp;ssl=1 255w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_010.png?resize=73%2C100&amp;ssl=1 73w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_010.png?w=2000&amp;ssl=1 2000w\" sizes=\"auto, (max-width: 746px) 100vw, 746px\" \/><p id=\"caption-attachment-2223\" class=\"wp-caption-text\">Page 10 &#8211; <em>Electronic Games<\/em>, June 1983<\/p><\/div>\n<p>Page 10 shows a prototype of the ColecoVision&#8217;s Trackball controller (repeated on page 28; page 45 has a Coleco ad with yet another prototype variation). The four orange buttons were moved to a more logical location on the center console. Side note, <i>Slither<\/i> was an awesome pack-in.<\/p>\n<div id=\"attachment_2225\" style=\"width: 752px\" class=\"wp-caption aligncenter\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2225\" class=\"size-large wp-image-2225\" src=\"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_012-742x1024.png?resize=742%2C1024\" alt=\"Page 12 - Electronic Games, June 1983\" width=\"742\" height=\"1024\" srcset=\"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_012.png?resize=742%2C1024&amp;ssl=1 742w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_012.png?resize=109%2C150&amp;ssl=1 109w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_012.png?resize=217%2C300&amp;ssl=1 217w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_012.png?resize=900%2C1243&amp;ssl=1 900w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_012.png?resize=253%2C350&amp;ssl=1 253w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_012.png?resize=72%2C100&amp;ssl=1 72w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_012.png?w=2000&amp;ssl=1 2000w\" sizes=\"auto, (max-width: 742px) 100vw, 742px\" \/><p id=\"caption-attachment-2225\" class=\"wp-caption-text\">Page 12 &#8211; <em>Electronic Games<\/em>, June 1983<\/p><\/div>\n<p>Page 12 makes mention of Imagic supporting Intellivision. They&#8217;d go on to be one of the platform&#8217;s great third parties. Although flawed, the pictured <i>Swords and Serpents<\/i> was an innovative, simultaneous two player action dungeon crawl.<\/p>\n<p>Page 14 makes mention of the Intellivision II and its accessories, as well as the Aquarius, which were all released. What was also mentioned, but sadly never released, was the Intellivision III (not to be confused with the INTV III). Both that and the Intellivision IV were casualties of Mattel getting out of the business. It&#8217;s a pity, because the planned hardware would have been incredible if they were able to pull it off.<\/p>\n<p>Page 32 has an interesting feature about playing videogames over the telephone. That and other innovative ways of getting videogames, like over cable systems, did all see limited release over the years, but never became mainstream until the modern era.<\/p>\n<div id=\"attachment_2226\" style=\"width: 746px\" class=\"wp-caption aligncenter\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2226\" class=\"size-large wp-image-2226\" src=\"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_054-736x1024.png?resize=736%2C1024\" alt=\"Page 56 - Electronic Games, June 1983\" width=\"736\" height=\"1024\" srcset=\"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_054.png?resize=736%2C1024&amp;ssl=1 736w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_054.png?resize=108%2C150&amp;ssl=1 108w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_054.png?resize=215%2C300&amp;ssl=1 215w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_054.png?resize=900%2C1253&amp;ssl=1 900w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_054.png?resize=251%2C350&amp;ssl=1 251w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_054.png?resize=72%2C100&amp;ssl=1 72w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_054.png?w=2000&amp;ssl=1 2000w\" sizes=\"auto, (max-width: 736px) 100vw, 736px\" \/><p id=\"caption-attachment-2226\" class=\"wp-caption-text\">Page 56 &#8211; <em>Electronic Games<\/em>, June 1983<\/p><\/div>\n<div id=\"attachment_2236\" style=\"width: 741px\" class=\"wp-caption aligncenter\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2236\" class=\"size-large wp-image-2236\" src=\"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_055-731x1024.png?resize=731%2C1024\" alt=\"Page 57 - Electronic Games, June 1983\" width=\"731\" height=\"1024\" srcset=\"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_055.png?resize=731%2C1024&amp;ssl=1 731w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_055.png?resize=107%2C150&amp;ssl=1 107w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_055.png?resize=214%2C300&amp;ssl=1 214w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_055.png?resize=900%2C1261&amp;ssl=1 900w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_055.png?resize=250%2C350&amp;ssl=1 250w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_055.png?resize=71%2C100&amp;ssl=1 71w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_055.png?w=2000&amp;ssl=1 2000w\" sizes=\"auto, (max-width: 731px) 100vw, 731px\" \/><p id=\"caption-attachment-2236\" class=\"wp-caption-text\">Page 57 &#8211; <em>Electronic Games<\/em>, June 1983<\/p><\/div>\n<p>Pages 56 and 57 show &#8220;screenshots&#8221; of two ColecoVision games, <i>Sword and the Sorcerer<\/i>, and <i>Tunnels &amp; Trolls<\/i>, that never had much work done on them (much to my and many others&#8217; dismay&#8211;I mean, they still look appealing today!), and obviously never got anywhere near release. Naturally, the screenshots, like many from back in the day were artist impressions of what the final product should look like. The Intellivision mockup for <i>Advanced Dungeons &amp; Dragons<\/i> on page 56 also looked nothing like the finished product, although that was of course already released by this time.<\/p>\n<p>Page 60 starts a review of the Intellivision version of Imagic&#8217;s classic <i>Microsurgeon<\/i>. What I find fascinating is that the mock-up screenshot on page 62 shows a textual vitals display instead of the impressive cross-body section. Side note, the TI-99\/4a and IBM PCjr version of <i>Microsurgeon<\/i> are also well worth checking out, with the former featuring speech and the latter featuring even better visuals.<\/p>\n<p>Page 76 starts a lengthy three page review for SSI&#8217;s hardcore war simulation, <i>Germany 1985<\/i>. Although rare, when <i>Electronic Games<\/i> deep dived on a game like this, I really ate it up.<\/p>\n<div id=\"attachment_2227\" style=\"width: 738px\" class=\"wp-caption aligncenter\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2227\" class=\"size-large wp-image-2227\" src=\"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_080-728x1024.png?resize=728%2C1024\" alt=\"Page 82 - Electronic Games, June 1983\" width=\"728\" height=\"1024\" srcset=\"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_080.png?resize=728%2C1024&amp;ssl=1 728w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_080.png?resize=107%2C150&amp;ssl=1 107w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_080.png?resize=213%2C300&amp;ssl=1 213w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_080.png?resize=900%2C1267&amp;ssl=1 900w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_080.png?resize=249%2C350&amp;ssl=1 249w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_080.png?resize=71%2C100&amp;ssl=1 71w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_080.png?w=1151&amp;ssl=1 1151w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\" \/><p id=\"caption-attachment-2227\" class=\"wp-caption-text\">Page 82 &#8211; <em>Electronic Games<\/em>, June 1983<\/p><\/div>\n<div id=\"attachment_2228\" style=\"width: 748px\" class=\"wp-caption aligncenter\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2228\" class=\"wp-image-2228 size-large\" src=\"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_082-738x1024.png?resize=738%2C1024\" alt=\"Page 84 - Electronic Games, June 1983\" width=\"738\" height=\"1024\" srcset=\"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_082.png?resize=738%2C1024&amp;ssl=1 738w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_082.png?resize=108%2C150&amp;ssl=1 108w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_082.png?resize=216%2C300&amp;ssl=1 216w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_082.png?resize=900%2C1248&amp;ssl=1 900w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_082.png?resize=252%2C350&amp;ssl=1 252w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_082.png?resize=72%2C100&amp;ssl=1 72w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_082.png?w=2000&amp;ssl=1 2000w\" sizes=\"auto, (max-width: 738px) 100vw, 738px\" \/><p id=\"caption-attachment-2228\" class=\"wp-caption-text\">Page 84 &#8211; <em>Electronic Games<\/em>, June 1983<\/p><\/div>\n<p>Page 82 starts the <strong>Closet Classics<\/strong> feature. It&#8217;s interesting to note some of the lesser known (at the time) games mentioned have endured today with enthusiasts.<\/p>\n<div id=\"attachment_2229\" style=\"width: 754px\" class=\"wp-caption aligncenter\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2229\" class=\"size-large wp-image-2229\" src=\"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_083-744x1024.png?resize=744%2C1024\" alt=\"Page 85 - Electronic Games, June 1983\" width=\"744\" height=\"1024\" srcset=\"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_083.png?resize=744%2C1024&amp;ssl=1 744w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_083.png?resize=109%2C150&amp;ssl=1 109w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_083.png?resize=218%2C300&amp;ssl=1 218w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_083.png?resize=900%2C1238&amp;ssl=1 900w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_083.png?resize=254%2C350&amp;ssl=1 254w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_083.png?resize=73%2C100&amp;ssl=1 73w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_083.png?w=2000&amp;ssl=1 2000w\" sizes=\"auto, (max-width: 744px) 100vw, 744px\" \/><p id=\"caption-attachment-2229\" class=\"wp-caption-text\">Page 85 &#8211; <em>Electronic Games<\/em>, June 1983<\/p><\/div>\n<p>Page 85 has an uninspired ad for Syncro Inc.&#8217;s games. I have to admit I have little, if any, familiarity with these titles or the company itself, which I suppose is not that surprising considering how vague the ad is (noting that only <i>Kamikaze Saucers<\/i> mentions what platform it&#8217;s actually for).<\/p>\n<p>The HES ad on page 87 for <i>Gridrunner<\/i> misspells the legendary Jeff Minter&#8217;s name as &#8220;Mintor.&#8221;<\/p>\n<p>Page 92 has an arcade game review for Nintendo&#8217;s <i>Popeye<\/i>. It really was (and still is) a beautiful game.<\/p>\n<p>Page 94 has a review for the Atari arcade release of <em>Pole Position<\/em>. It&#8217;s funny not to think of <em>Pole Position<\/em> as kind of always being around, so it&#8217;s nice to see this contemporary review.<\/p>\n<p>Page 96 has a small ad for a video rental store. That was likely a good investment (approximately $82,500 in today&#8217;s dollars) for at least a few years before the big chains took over everything, and then they themselves were put out of business by video steaming.<\/p>\n<div id=\"attachment_2237\" style=\"width: 743px\" class=\"wp-caption aligncenter\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2237\" class=\"size-large wp-image-2237\" src=\"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_097-733x1024.png?resize=733%2C1024\" alt=\"Page 99 - Electronic Games, June 1983\" width=\"733\" height=\"1024\" srcset=\"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_097.png?resize=733%2C1024&amp;ssl=1 733w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_097.png?resize=107%2C150&amp;ssl=1 107w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_097.png?resize=215%2C300&amp;ssl=1 215w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_097.png?resize=900%2C1257&amp;ssl=1 900w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_097.png?resize=251%2C350&amp;ssl=1 251w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_097.png?resize=72%2C100&amp;ssl=1 72w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_097.png?w=2000&amp;ssl=1 2000w\" sizes=\"auto, (max-width: 733px) 100vw, 733px\" \/><p id=\"caption-attachment-2237\" class=\"wp-caption-text\">Page 99 &#8211; <em>Electronic Games<\/em>, June 1983<\/p><\/div>\n<p>Pages 98 &#8211; 101 are a review of the Votrax Type &#8216;N Talk. Notable is the Zenith Z-100 low profile computer on page 99, which was partially PC compatible, but also ran a version of CP\/M. I have the model with the built-in monitor in my collection. I also have a Type &#8216;N Talk in my collection, although I&#8217;ve never been successful sending commands to it due to cable issues (I think I&#8217;m getting close, though).<\/p>\n<div id=\"attachment_2238\" style=\"width: 748px\" class=\"wp-caption aligncenter\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2238\" class=\"size-large wp-image-2238\" src=\"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_104-738x1024.png?resize=738%2C1024\" alt=\"Page 106 - Electronic Games, June 1983\" width=\"738\" height=\"1024\" srcset=\"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_104.png?resize=738%2C1024&amp;ssl=1 738w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_104.png?resize=108%2C150&amp;ssl=1 108w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_104.png?resize=216%2C300&amp;ssl=1 216w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_104.png?resize=900%2C1249&amp;ssl=1 900w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_104.png?resize=252%2C350&amp;ssl=1 252w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_104.png?resize=72%2C100&amp;ssl=1 72w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_104.png?w=2000&amp;ssl=1 2000w\" sizes=\"auto, (max-width: 738px) 100vw, 738px\" \/><p id=\"caption-attachment-2238\" class=\"wp-caption-text\">Page 106 &#8211; <em>Electronic Games<\/em>, June 1983<\/p><\/div>\n<p>Page 106 shows Mattel&#8217;s excellent <em>Dungeons &amp; Dragons<\/em> LCD game. I had that as a kid, although I&#8217;m sad to say it&#8217;s no longer in my possession.<\/p>\n<p>Page 114 makes mention of the infamous Ultravision company in a reader Q&amp;A. It was a promised super system compatible, at minimum, with Atari 2600 and ColecoVision games, that never came to be.<\/p>\n<p>Page 188 makes mention of the potential release of an Atari 2600 adapter for the Atari 5200. That was a genuine desire at the time, particularly since Coleco and Mattel offered their own solutions for doing that very same thing on their respective consoles.<\/p>\n<div id=\"attachment_2239\" style=\"width: 750px\" class=\"wp-caption aligncenter\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2239\" class=\"size-large wp-image-2239\" src=\"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_125-740x1024.png?resize=740%2C1024\" alt=\"Inside Back Cover - Electronic Games, June 1983\" width=\"740\" height=\"1024\" srcset=\"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_125.png?resize=740%2C1024&amp;ssl=1 740w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_125.png?resize=108%2C150&amp;ssl=1 108w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_125.png?resize=217%2C300&amp;ssl=1 217w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_125.png?resize=900%2C1245&amp;ssl=1 900w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_125.png?resize=253%2C350&amp;ssl=1 253w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_125.png?resize=72%2C100&amp;ssl=1 72w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2015\/10\/EG-06-83_Page_125.png?w=2000&amp;ssl=1 2000w\" sizes=\"auto, (max-width: 740px) 100vw, 740px\" \/><p id=\"caption-attachment-2239\" class=\"wp-caption-text\">Inside Back Cover &#8211; <em>Electronic Games<\/em>, June 1983<\/p><\/div>\n<p>The inside back cover has an ad for the Magnavox Odyssey2 port of the little-known arcade game, <i>Turtles<\/i>. That was notable because most of the Odyssey2&#8217;s titles were original creations. The port makes clever use of The Voice add-on, and is actually a pretty good game overall.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this ongoing Armchair Arcade series, I take a look at random videogame- and computer-centric magazines from years past. I&#8217;ll point out particularly interesting content within each magazine and provide commentary from the perspective of what we know now. Whenever possible, I&#8217;ll provide direct links to PDF scans of the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":2221,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"Magazine Hindsight (002) : Electronic Games, 06\/1983. #electronicgames #magazine","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[15,57],"tags":[608,610,609,560,559],"class_list":["post-2219","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-editorial","category-history","tag-electronic-games","tag-game-doctor","tag-kunkel","tag-magazine","tag-magazine-hindsight"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Magazine Hindsight (002) : Electronic Games, 06\/1983<\/title>\n<meta name=\"description\" content=\"Today&#039;s feature, 002, is on the June 1983 issue of Electronic Games magazine.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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Here's what the bottom half of page 10 of that issue looks like: Notice anything familiar?\u2026","rel":"","context":"In &quot;Editorial&quot;","block_context":{"text":"Editorial","link":"https:\/\/armchairarcade.com\/perspectives\/category\/editorial\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2014\/12\/Video-Games-cover-May-1983.png?fit=576%2C773&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2014\/12\/Video-Games-cover-May-1983.png?fit=576%2C773&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2014\/12\/Video-Games-cover-May-1983.png?fit=576%2C773&ssl=1&resize=525%2C300 1.5x"},"classes":[]},{"id":190404,"url":"https:\/\/armchairarcade.com\/perspectives\/2025\/08\/13\/computer-entertainer-the-video-game-update-1982-1990-newsletter-archive-now-freely-available\/","url_meta":{"origin":2219,"position":1},"title":"Computer Entertainer \/ The Video Game update 1982 &#8211; 1990 newsletter archive now freely available","author":"Bill Loguidice","date":"August 13, 2025","format":false,"excerpt":"The Video Game History Foundation, as part of their Digital Archive, has made Computer Entertainer (nee, The Video Game Update) newsletter archive available within their wider magazine library.","rel":"","context":"In &quot;History&quot;","block_context":{"text":"History","link":"https:\/\/armchairarcade.com\/perspectives\/category\/history\/"},"img":{"alt_text":"Atari Enjoy Every Single Bite ad upscaled with AI and cropped","src":"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2025\/08\/enjoy_every_single_byte_atari_ad-Picsart-AiImageEnhancer.jpg?fit=1200%2C1200&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2025\/08\/enjoy_every_single_byte_atari_ad-Picsart-AiImageEnhancer.jpg?fit=1200%2C1200&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2025\/08\/enjoy_every_single_byte_atari_ad-Picsart-AiImageEnhancer.jpg?fit=1200%2C1200&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2025\/08\/enjoy_every_single_byte_atari_ad-Picsart-AiImageEnhancer.jpg?fit=1200%2C1200&ssl=1&resize=700%2C400 2x, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2025\/08\/enjoy_every_single_byte_atari_ad-Picsart-AiImageEnhancer.jpg?fit=1200%2C1200&ssl=1&resize=1050%2C600 3x"},"classes":[]},{"id":2044,"url":"https:\/\/armchairarcade.com\/perspectives\/2015\/09\/08\/magazine-hindsight-001-computer-gaming-world-081986\/","url_meta":{"origin":2219,"position":2},"title":"Magazine Hindsight (001) : Computer Gaming World, 08\/1986","author":"Bill Loguidice","date":"September 8, 2015","format":false,"excerpt":"In this ongoing Armchair Arcade series, I take a look at random videogame- and computer-centric magazines from years past. I'll point out particularly interesting content within each magazine and provide commentary from the perspective of what we know now. 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(UPDATE 2: PC Gamer's coverage.) If you've been following along on my previous updates, here, you'll already be familiar with the backstory for this massive single owner (me!) auction. Long story short, this is primarily an onsite auction of\u2026","rel":"","context":"In &quot;Announcement&quot;","block_context":{"text":"Announcement","link":"https:\/\/armchairarcade.com\/perspectives\/category\/announcement\/"},"img":{"alt_text":"New updates for the massive private vintage and modern videogame and computer auction set for May 31, 2018 in Edison, NJ!","src":"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2018\/05\/ScreenClip.png?fit=879%2C657&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2018\/05\/ScreenClip.png?fit=879%2C657&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2018\/05\/ScreenClip.png?fit=879%2C657&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2018\/05\/ScreenClip.png?fit=879%2C657&ssl=1&resize=700%2C400 2x"},"classes":[]},{"id":187848,"url":"https:\/\/armchairarcade.com\/perspectives\/2024\/10\/23\/metal-dragon-and-life-on-mars-for-evercade-plus-game-list\/","url_meta":{"origin":2219,"position":4},"title":"Evercade reveals Metal Dragon \/ Life on Mars (42), plus updated master game list","author":"Bill Loguidice","date":"October 23, 2024","format":false,"excerpt":"Evercade\u00a0just revealed\u00a0Metal Dragon\/ Life on Mars (42), with 2 recent Sega Genesis\/Mega Drive homebrews, bringing its total number of cartridge-based games to 542, not counting unlockables or anything built into hardware.","rel":"","context":"In &quot;News&quot;","block_context":{"text":"News","link":"https:\/\/armchairarcade.com\/perspectives\/category\/news\/"},"img":{"alt_text":"Metal Dragon - Evercade","src":"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2024\/10\/Metal-Dragon-Evercade.png?fit=1200%2C675&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2024\/10\/Metal-Dragon-Evercade.png?fit=1200%2C675&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2024\/10\/Metal-Dragon-Evercade.png?fit=1200%2C675&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2024\/10\/Metal-Dragon-Evercade.png?fit=1200%2C675&ssl=1&resize=700%2C400 2x, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2024\/10\/Metal-Dragon-Evercade.png?fit=1200%2C675&ssl=1&resize=1050%2C600 3x"},"classes":[]},{"id":5145,"url":"https:\/\/armchairarcade.com\/perspectives\/2017\/06\/15\/keith-robinson-videogame-industry-icon-intellivision-pioneer-passes-61\/","url_meta":{"origin":2219,"position":5},"title":"Keith Robinson, Videogame Industry Icon and Intellivision Pioneer, Passes at 61","author":"Bill Loguidice","date":"June 15, 2017","format":false,"excerpt":"As was reported last night, Keith Robinson, who was a manager and video game producer at Mattel Electronics from 1981 - 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