{"id":4745,"date":"2017-04-03T09:56:03","date_gmt":"2017-04-03T13:56:03","guid":{"rendered":"https:\/\/armchairarcade.com\/perspectives\/?p=4745"},"modified":"2022-03-17T11:40:54","modified_gmt":"2022-03-17T15:40:54","slug":"editorial-vr-going-mainstream","status":"publish","type":"post","link":"https:\/\/armchairarcade.com\/perspectives\/2017\/04\/03\/editorial-vr-going-mainstream\/","title":{"rendered":"Editorial: VR is going mainstream"},"content":{"rendered":"<p><a href=\"https:\/\/en.wikipedia.org\/wiki\/Virtual_reality\" target=\"_blank\" rel=\"noopener\">Virtual Reality<\/a> (VR) is going mainstream. Even as little as five years ago, people were still treating VR as something from a science fiction story. Of course, technological and cultural changes often move in science fiction directions. In the early 2000s, some people were still writing stories about cell phones being toys and status symbols for the wealthy in spite of the fact that the ownership of a cell phone was completely mainstream by then. VR technology has arguably gotten to that point.<\/p>\n<p>A lot of people are now getting all of the cool new VR headsets for themselves. They are also enjoying <a href=\"https:\/\/en.wikipedia.org\/wiki\/Augmented_reality\" target=\"_blank\" rel=\"noopener\">Augmented Reality<\/a> (AR) games at an unprecedented level. There are all sorts of great new AR and VR games getting introduced these days. Manufacturers are well aware of the enthusiasm for VR and for VR games, and they are hoping to capitalize on it. For instance, people should soon be able to play VR games at the <a href=\"https:\/\/polskie-kasyno.com\/bonus-bez-depozytu\/\">kasyno bonus bez depozytu<\/a>.<\/p>\n<p>There have been plenty of trends in recent years that were supported by the companies themselves and that never really caught on with customers. The 3D technology in movies that started getting popular again in the late 2000s has largely faded again, in spite of the fact that in 2009 and 2010, it seemed like every other movie utilized that technology. Unsurprisingly, 3D television was introduced at around the same point. Now, 3D television is largely regarded as a failure. The few people who actually want to enjoy 3D televisions are going to have a hard time doing so at this point, although VR headsets do offer a compelling alternative.<\/p>\n<p>VR, on the other hand, is a success story. The tech industry has marketed it fairly heavily, but it didn&#8217;t necessarily need to market VR to the extent that it did. VR is able to sell itself in a way that other technological innovations never have, which really can make all the difference. People can see the benefits of VR for themselves just by trying it.<\/p>\n<p>The fact that it&#8217;s easy to combine VR headsets and smartphones is one of the reasons why making this technological transition is working out well for a lot of people. There are plenty of VR headsets that will more or less give people the ability to extend the capabilities that their smartphones already have. As such, people are not going to need to spend as much money as they would otherwise, although obviously the higher priced solutions offer an even more immersive experience.<\/p>\n<p>Most purpose-built VR headsets are still fairly expensive at present, just as cell phones and smartphones were in the early days. As VR headsets start to come down in price, VR will become more and more mainstream. It&#8217;s all a matter of making sure that people are able to more easily take advantage of this compelling technology. If you&#8217;d like to learn more, you can check out\u00a0<a href=\"https:\/\/www.bananatic.com\/blog\/virtual-reality-guide\">Virtual Reality 101 &#8211; The Complete Guide to VR<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Virtual Reality (VR) is going mainstream. Even as little as five years ago, people were still treating VR as something from a science fiction story. Of course, technological and cultural changes often move in science fiction directions. In the early 2000s, some people were still writing stories about cell phones [&hellip;]<\/p>\n","protected":false},"author":4295,"featured_media":4747,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"Editorial: VR is going mainstream #vr #ar #mr #virtualreality","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[15],"tags":[787,788,386,793,794,697,696],"class_list":["post-4745","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-editorial","tag-ar","tag-augmented-reality","tag-casino","tag-mixed-reality","tag-mr","tag-virtual-reality","tag-vr"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Editorial: VR is going mainstream - Armchair Arcade<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/armchairarcade.com\/perspectives\/2017\/04\/03\/editorial-vr-going-mainstream\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Editorial: VR is going mainstream - Armchair Arcade\" \/>\n<meta property=\"og:description\" content=\"Virtual Reality (VR) is going mainstream. Even as little as five years ago, people were still treating VR as something from a science fiction story. Of course, technological and cultural changes often move in science fiction directions. 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Fintech companies are now looking at new ways to imbibe the clarity of purpose both reality\u2026","rel":"","context":"In &quot;Editorial&quot;","block_context":{"text":"Editorial","link":"https:\/\/armchairarcade.com\/perspectives\/category\/editorial\/"},"img":{"alt_text":"The Financial Benefits Of Augmented And Virtual Reality","src":"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2018\/10\/pexels-photo-911669.jpeg?fit=1200%2C800&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2018\/10\/pexels-photo-911669.jpeg?fit=1200%2C800&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2018\/10\/pexels-photo-911669.jpeg?fit=1200%2C800&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2018\/10\/pexels-photo-911669.jpeg?fit=1200%2C800&ssl=1&resize=700%2C400 2x, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2018\/10\/pexels-photo-911669.jpeg?fit=1200%2C800&ssl=1&resize=1050%2C600 3x"},"classes":[]},{"id":10862,"url":"https:\/\/armchairarcade.com\/perspectives\/2020\/01\/29\/application-of-augmented-and-virtual-reality-in-learning-institutions\/","url_meta":{"origin":4745,"position":3},"title":"Application of Augmented and Virtual Reality in Learning Institutions","author":"Jane Smith","date":"January 29, 2020","format":false,"excerpt":"Currently, there is a drastic change in how learning institutions used their conventional teaching strategies. Therefore, with the introduction of augmented and virtual reality will significantly revolutionize how students are taught in school. It is noticed that students spend more time online and therefore use homework help on Thesis Helpers\u2026","rel":"","context":"In &quot;Editorial&quot;","block_context":{"text":"Editorial","link":"https:\/\/armchairarcade.com\/perspectives\/category\/editorial\/"},"img":{"alt_text":"Application of Augmented and Virtual Reality in Learning Institutions","src":"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2020\/01\/smartphone-1445489_1280.jpg?fit=1200%2C534&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2020\/01\/smartphone-1445489_1280.jpg?fit=1200%2C534&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2020\/01\/smartphone-1445489_1280.jpg?fit=1200%2C534&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2020\/01\/smartphone-1445489_1280.jpg?fit=1200%2C534&ssl=1&resize=700%2C400 2x, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2020\/01\/smartphone-1445489_1280.jpg?fit=1200%2C534&ssl=1&resize=1050%2C600 3x"},"classes":[]},{"id":179739,"url":"https:\/\/armchairarcade.com\/perspectives\/2022\/02\/07\/ar-and-vr-online-gaming-gambling\/","url_meta":{"origin":4745,"position":4},"title":"How AR And VR Are Changing Online Gaming And Gambling","author":"Abigail Massimo","date":"February 7, 2022","format":false,"excerpt":"Globally, about 810 million people aged between 16 and 34 use AR and VR. Since this is the age group most involved in gaming and gambling, it explains why online casinos and gaming providers are slowly shifting to AR and VR.","rel":"","context":"In &quot;Editorial&quot;","block_context":{"text":"Editorial","link":"https:\/\/armchairarcade.com\/perspectives\/category\/editorial\/"},"img":{"alt_text":"How AR And VR Are Changing Online Gaming And Gambling","src":"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2022\/02\/pexels-justin-doherty-4565723.jpg?fit=1200%2C800&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2022\/02\/pexels-justin-doherty-4565723.jpg?fit=1200%2C800&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2022\/02\/pexels-justin-doherty-4565723.jpg?fit=1200%2C800&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2022\/02\/pexels-justin-doherty-4565723.jpg?fit=1200%2C800&ssl=1&resize=700%2C400 2x, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2022\/02\/pexels-justin-doherty-4565723.jpg?fit=1200%2C800&ssl=1&resize=1050%2C600 3x"},"classes":[]},{"id":4761,"url":"https:\/\/armchairarcade.com\/perspectives\/2017\/04\/07\/virtual-reality-might-not-future-online-casinos\/","url_meta":{"origin":4745,"position":5},"title":"Why Virtual Reality Might Not Be The Future For Online Casinos","author":"Jonathan Adams","date":"April 7, 2017","format":false,"excerpt":"We continue our ongoing look at digital gambling and casinos with a contrary opinion that virtual reality, or VR, might not be a key to its future. 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