{"id":693,"date":"2014-12-18T12:49:48","date_gmt":"2014-12-18T17:49:48","guid":{"rendered":"https:\/\/armchairarcade.com\/perspectives\/?p=693"},"modified":"2014-12-18T12:58:31","modified_gmt":"2014-12-18T17:58:31","slug":"nova-phase-a-new-digital-comic-inspired-by-16-bit-videogames","status":"publish","type":"post","link":"https:\/\/armchairarcade.com\/perspectives\/2014\/12\/18\/nova-phase-a-new-digital-comic-inspired-by-16-bit-videogames\/","title":{"rendered":"Nova Phase, a new digital comic inspired by 16-bit videogames"},"content":{"rendered":"<p>Described simply as a &#8220;treasure hunt in space with old school video game graphics,&#8221; <em>Nova Phase<\/em> is a creator-owned six issue digital comic series created by writer Matthew Ritter and artist Adam Elbatiny. A better description is a pixel art space western, and, having personally reviewed the first four issues, each of <a href=\"https:\/\/www.comixology.com\/Nova-Phase\/comics-series\/14632\" target=\"_blank\">which is available from www.comixology.com<\/a>, I can say that it&#8217;s not only worth checking out the first free issue, but also the three subsequent issues that are available. Publisher <strong>Slave Labor Graphics<\/strong> has also made a print version of the first two issues available for sale through their <a href=\"http:\/\/www.slgcomic.com\/search.asp?search=&amp;keyword=nova+phase\" target=\"_blank\">Website<\/a>\u00a0and <a href=\"http:\/\/www.amazon.com\/Nova-Phase-Book-Matthew-Ritter\/dp\/1593622694\/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1418923704&amp;sr=1-1&amp;keywords=nova+phase\" target=\"_blank\">Amazon<\/a>.<\/p>\n[layerslider id=&#8221;9&#8243;]\n<p>&nbsp;<\/p>\n<p>As you can see from the sample pages above, the art and overall design\u00a0is well done (though more 16-bit than 8-bit in my opinion), and I found the writing to be sharp, with intelligent and clever\u00a0dialog and interactions between the various characters. In fact, I found the overall package to be a less serious take off on the very first computer-produced comic, <em><a href=\"http:\/\/www.computerhistory.org\/atchm\/the-dawn-of-computer-comics-shatter\/\" target=\"_blank\">Shatter<\/a><\/em>, which originally dates to 1985 and was produced on the original Apple Macintosh with<em> MacPaint<\/em>.<\/p>\n<div style=\"width: 322px\" class=\"wp-caption aligncenter\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"\" src=\"https:\/\/i0.wp.com\/www.computerhistory.org\/atchm\/wp-content\/uploads\/2013\/09\/ShatterBlog0012.png?resize=312%2C480\" alt=\"\" width=\"312\" height=\"480\" \/><p class=\"wp-caption-text\">The cover for <em>Shatter<\/em> special number 1, 1985. Note the passing similarity to&#8230;<\/p><\/div>\n<div id=\"attachment_700\" style=\"width: 692px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2014\/12\/cover2.png\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-700\" class=\"size-large wp-image-700\" src=\"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2014\/12\/cover2-682x1024.png?resize=682%2C1024\" alt=\"...the cover for Nova Phase, issue 2.\" width=\"682\" height=\"1024\" srcset=\"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2014\/12\/cover2.png?resize=682%2C1024&amp;ssl=1 682w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2014\/12\/cover2.png?resize=200%2C300&amp;ssl=1 200w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2014\/12\/cover2.png?resize=900%2C1350&amp;ssl=1 900w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2014\/12\/cover2.png?resize=233%2C350&amp;ssl=1 233w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2014\/12\/cover2.png?resize=66%2C100&amp;ssl=1 66w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2014\/12\/cover2.png?w=1800&amp;ssl=1 1800w\" sizes=\"auto, (max-width: 682px) 100vw, 682px\" \/><\/a><p id=\"caption-attachment-700\" class=\"wp-caption-text\">&#8230;the cover for <em>Nova Phase<\/em>, issue 2.<\/p><\/div>\n<div id=\"attachment_701\" style=\"width: 1034px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2014\/12\/Shatter_01.png\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-701\" class=\"size-large wp-image-701\" src=\"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2014\/12\/Shatter_01-1024x684.png?resize=1024%2C684\" alt=\"Shatter from Big K\" width=\"1024\" height=\"684\" srcset=\"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2014\/12\/Shatter_01.png?resize=1024%2C684&amp;ssl=1 1024w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2014\/12\/Shatter_01.png?resize=300%2C200&amp;ssl=1 300w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2014\/12\/Shatter_01.png?resize=900%2C601&amp;ssl=1 900w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2014\/12\/Shatter_01.png?resize=523%2C350&amp;ssl=1 523w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2014\/12\/Shatter_01.png?resize=100%2C66&amp;ssl=1 100w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2014\/12\/Shatter_01.png?w=1226&amp;ssl=1 1226w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" \/><\/a><p id=\"caption-attachment-701\" class=\"wp-caption-text\">Some pages from <em>Shatter\u00a0<\/em>when it appeared in issue 12, March 1985, of the videogame magazine,\u00a0<em>Big K<\/em>. I really like that <em>Nova Phase<\/em> mimics much of this style.<\/p><\/div>\n<p>Finally, there&#8217;s some\u00a08-bit music inspired by <em>Nova Phase <\/em>to enhance the reading experience. This music, crafted by <a href=\"http:\/\/www.andrewismusic.com\" target=\"_blank\">Andrew Huang<\/a>, can be listened to at <a href=\"http:\/\/www.14hoursproductions.com\/bittunes\/\" target=\"_blank\">www.14hoursproductions.com\/bittunes\/<\/a>.<\/p>\n<div id=\"attachment_704\" style=\"width: 692px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2014\/12\/backcover.png\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-704\" class=\"size-large wp-image-704\" src=\"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2014\/12\/backcover-682x1024.png?resize=682%2C1024\" alt=\"The promotional back cover for Nova Phase, issue 1\" width=\"682\" height=\"1024\" srcset=\"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2014\/12\/backcover.png?resize=682%2C1024&amp;ssl=1 682w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2014\/12\/backcover.png?resize=200%2C300&amp;ssl=1 200w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2014\/12\/backcover.png?resize=900%2C1350&amp;ssl=1 900w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2014\/12\/backcover.png?resize=233%2C350&amp;ssl=1 233w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2014\/12\/backcover.png?resize=66%2C100&amp;ssl=1 66w, https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2014\/12\/backcover.png?w=1800&amp;ssl=1 1800w\" sizes=\"auto, (max-width: 682px) 100vw, 682px\" \/><\/a><p id=\"caption-attachment-704\" class=\"wp-caption-text\">The promotional back cover for <em>Nova Phase<\/em>, issue 1<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Described simply as a &#8220;treasure hunt in space with old school video game graphics,&#8221; Nova Phase is a creator-owned six issue digital comic series created by writer Matthew Ritter and artist Adam Elbatiny. A better description is a pixel art space western, and, having personally reviewed the first four issues, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":695,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"Nova Phase, a new digital comic inspired by 16-bit videogames. #novaphase #comixology","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[7],"tags":[152,150,151],"class_list":["post-693","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-review","tag-16-bit","tag-comic","tag-digital-comic"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Nova Phase, a new digital comic inspired by 16-bit videogames - Armchair Arcade<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/armchairarcade.com\/perspectives\/2014\/12\/18\/nova-phase-a-new-digital-comic-inspired-by-16-bit-videogames\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Nova Phase, a new digital comic inspired by 16-bit videogames - Armchair Arcade\" \/>\n<meta property=\"og:description\" content=\"Described simply as a &#8220;treasure hunt in space with old school video game graphics,&#8221; Nova Phase is a creator-owned six issue digital comic series created by writer Matthew Ritter and artist Adam Elbatiny. 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