{"id":8753,"date":"2018-12-11T13:46:21","date_gmt":"2018-12-11T18:46:21","guid":{"rendered":"https:\/\/armchairarcade.com\/perspectives\/?p=8753"},"modified":"2018-12-11T13:46:25","modified_gmt":"2018-12-11T18:46:25","slug":"video-game-industry-trends-to-be-aware-of-in-2019","status":"publish","type":"post","link":"https:\/\/armchairarcade.com\/perspectives\/2018\/12\/11\/video-game-industry-trends-to-be-aware-of-in-2019\/","title":{"rendered":"Video Game Industry Trends to be Aware of in 2019"},"content":{"rendered":"\n<p>It\u2019s nearly the end of 2018, and you know what that means \u2013 time\nto speculate on what 2019 will have in store for gamers (<em>it will most assuredly not be Half-Life 3)<\/em>! How exactly do you speculate\non what the next year will be like? By observing trends in development, of course.<\/p>\n\n\n\n<p>Thus, this article isn\u2019t going to be some list of games that will (<em>Shenmue III!)<\/em> or won\u2019t (<em>Half-Life 3) <\/em>be released in 2019 \u2013 you could just read this <a href=\"https:\/\/www.gamesradar.com\/video-game-release-dates\/\">list of release dates at GamesRadar<\/a> that. We\u2019re going to be talking about the <em>technology <\/em>fueling games, genres that are suddenly becoming popular, and maybe even VR.<\/p>\n\n\n\n<p><strong>Goodbye Rasterization, Hello Ray Tracing!<\/strong><\/p>\n\n\n\n<p>To start, NVIDIA seems to be leading the foray into <em>hyper-realistic <\/em>graphics, with a new RTX series of real-time ray tracing enhanced GPUs. Ray tracing, for the record, is a fancy phrase for \u201cabsolutely gorgeous and realistic lighting and shadow rendering\u201d.<\/p>\n\n\n\n<p>However, ray tracing isn\u2019t simply about the <em>lighting <\/em>itself, per se, but rather how light interacts with the world. Until now, video games have mostly been using rasterization to render graphics \u2013 which converts 3D graphics to 2D pixels on your screen. Developers then add shaders on top of the rasterization, to create realistic lighting effects. The more shaders <g class=\"gr_ gr_11 gr-alert gr_gramm gr_inline_cards gr_run_anim Punctuation only-del replaceWithoutSep\" id=\"11\" data-gr-id=\"11\">added,<\/g> the more complex the computations (<em>and beefier GPU) <\/em>is required.<\/p>\n\n\n\n<p>Ray tracing, on the other hand, is basically an algorithm that can <em>trace the path of light<\/em> in real-time, which is like&#8230; you know what, we can\u2019t even explain it. You simply have to read <a href=\"https:\/\/blogs.nvidia.com\/blog\/2018\/03\/19\/whats-difference-between-ray-tracing-rasterization\/\">\u201cWhat\u2019s the difference between Ray Tracing and Rasterization?\u201d on Nvidia\u2019s blog<\/a>. The main point we\u2019re <g class=\"gr_ gr_12 gr-alert gr_gramm gr_inline_cards gr_run_anim Punctuation only-del replaceWithoutSep\" id=\"12\" data-gr-id=\"12\">making,<\/g> is that it&#8217;s totally <em>the future<\/em> (<em>of in-game lighting)<\/em>. In fact, AMD is working on its own ray-tracing capable GPUs, to compete with NVIDIA\u2019s new RTX series. Let the battle of fancy lighting and shadows continue!<\/p>\n\n\n\n<p><strong>Browser Games are Becoming\nTotally Gorgeous<\/strong><\/p>\n\n\n\n<p>Speaking of graphical enhancements, did you know browser games are becoming like, absolutely gorgeous? Yeah, we\u2019re not playing Newgrounds Flashgames anymore, that\u2019s for sure. Ever since people started taking WebGL seriously, and then Unity added WebGL support to its game creation engine, browser games have taken on a whole new level of amazing graphics. Have you seen<em> Contract Wars? <\/em>It&#8217;s like, <em>Call of Duty <\/em>console level graphics. In your\u00a0<em>browser.<\/em> Why do we even have game downloads anymore?! Oh, right \u2013 it&#8217;s currently almost impossible to deliver AAA-level graphics on streaming bandwidth in most countries.<\/p>\n\n\n\n<p>Now, while <a href=\"https:\/\/www.crazygames.com\/t\/sniper\">sniper<\/a> and casual games like <a href=\"https:\/\/www.crazygames.com\/t\/fireboy-and-watergirl\">Fireboy and Watergirl<\/a> may still be the majority of available browser games, we\u2019re not too far from a future where browser games are competing on an AAA level. Especially when you consider the future of cloud streaming \u2013 in fact, we\u2019re willing to bet that 2019 is a year when game cloud streaming starts receiving some honest attention. There\u2019s going to be serious money to be made in setting up server farms running $3,000 gaming PCs, streaming games in browser clients to gamers on a budget \u2013 even in VR. Speaking of VR\u2026<\/p>\n\n\n\n<p><strong>What\u2019s the Deal with VR \/ AR Anyway?<\/strong><\/p>\n\n\n\n<p>VR (<em>virtual reality) <\/em>was, by industry standards, a very successful <em>flop\u2013 <\/em>it really failed to catch on with gamers, and yet, companies and VCs (<em>venture capitalists) <\/em>continued hurling bricks of cash at it. Why? Why keep pumping money into something so obviously doomed? Because VR was always intended as a <em>tech demo<\/em>, and the real future lays in AR (<em>augmented reality)<\/em>. VR <em>needed <\/em>to fail, <g class=\"gr_ gr_10 gr-alert gr_spell gr_inline_cards gr_run_anim ContextualSpelling ins-del multiReplace\" id=\"10\" data-gr-id=\"10\">becauseit<\/g> was only a transitional stepping stone towards AR.<\/p>\n\n\n\n<p>Having said that, is augmented reality coming in 2019? Well, let\u2019s <g class=\"gr_ gr_9 gr-alert gr_gramm gr_inline_cards gr_run_anim Punctuation only-del replaceWithoutSep\" id=\"9\" data-gr-id=\"9\">rephrase,<\/g> because AR <g class=\"gr_ gr_8 gr-alert gr_gramm gr_hide gr_inline_cards gr_run_anim Grammar multiReplace replaceWithoutSep\" id=\"8\" data-gr-id=\"8\">is already technically sort<\/g> of here \u2013 is <em>super awesome <\/em>augmented reality coming in2019? Probably not, although the upcoming <em>HarryPotter: Wizards Unite <\/em>AR-based game sounds kind of cute. But 2019 <em>will <\/em>be a major year for spending <g class=\"gr_ gr_7 gr-alert gr_gramm gr_inline_cards gr_run_anim Grammar multiReplace\" id=\"7\" data-gr-id=\"7\">in<\/g> AR development, expected to surpass $20 billion USD.<\/p>\n\n\n\n<p><strong>Microtransactions Are Being Shown the Door &#8230; or are they?<\/strong><\/p>\n\n\n\n<p>Microtransactions and IAPs probably won\u2019t go the way of the dinosaurs, but gamers have been incredibly vocal about their displeasure at microtransactions being shoved down their throats. In fact, EA lost $3.1 billion in shareholder values in 2017 after people <em>really <\/em>hated the microtransaction system in <em>Star Wars: BattlefrontII<\/em>. More recently, <em>Red Dead Online <\/em>has also been catching a lot of flak for its IAPs. This has led to some speculation that microtransactions are on the way out, and we\u2019re headed towards an organic,indie-developer driven game utopia where passion and unique gameplay finally begins to matter.<\/p>\n\n\n\n<p>This is, of course, far from reality. Microtransactions aren\u2019t going anywhere \u2013 in fact, microtransaction profits have been steadily <em>on the rise. <\/em>But they\u2019ve also been evolving. We\u2019re probably going to see a lot less \u201cgambling\u201d (<em>loot boxes) <\/em>in AAA microtransactions, and more cosmetics, XP boosts, and other straight-to-the-point, get-what-you-pay-for kind of IAPs.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It\u2019s nearly the end of 2018, and you know what that means \u2013 time to speculate on what 2019 will have in store for gamers (it will most assuredly not be Half-Life 3)! How exactly do you speculate on what the next year will be like? By observing trends in [&hellip;]<\/p>\n","protected":false},"author":18661,"featured_media":8756,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[15],"tags":[787,788,2053,697,696],"class_list":["post-8753","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-editorial","tag-ar","tag-augmented-reality","tag-trends","tag-virtual-reality","tag-vr"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Video Game Industry Trends to be Aware of in 2019 - Armchair Arcade<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/armchairarcade.com\/perspectives\/2018\/12\/11\/video-game-industry-trends-to-be-aware-of-in-2019\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Video Game Industry Trends to be Aware of in 2019 - Armchair Arcade\" \/>\n<meta property=\"og:description\" content=\"It\u2019s nearly the end of 2018, and you know what that means \u2013 time to speculate on what 2019 will have in store for gamers (it will most assuredly not be Half-Life 3)! 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By observing trends in [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/armchairarcade.com\/perspectives\/2018\/12\/11\/video-game-industry-trends-to-be-aware-of-in-2019\/\" \/>\n<meta property=\"og:site_name\" content=\"Armchair Arcade\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/pages\/Armchair-Arcade\/141237783007\" \/>\n<meta property=\"article:published_time\" content=\"2018-12-11T18:46:21+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2018-12-11T18:46:25+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/i0.wp.com\/armchairarcade.com\/perspectives\/wp-content\/uploads\/2018\/12\/01-1.jpeg?fit=1280%2C853&ssl=1\" \/>\n\t<meta property=\"og:image:width\" content=\"1280\" \/>\n\t<meta property=\"og:image:height\" content=\"853\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Jonathan Adams\" \/>\n<meta name=\"twitter:card\" 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