• Home
  • Our Books
  • Our Film
  • Games
  • About Us
  • Contact Us
  • Login

Perspectives on all eras of videogames, computers, technology, and pop culture since 2003

Login

Login
Armchair ArcadeArmchair Arcade
Armchair ArcadeArmchair Arcade
  • Home
  • Our Books
  • Our Film
  • Games
  • About Us
  • Contact Us
  • Login

Quick thoughts on the present and future of Virtual Reality, Augmented Reality, and Mixed Reality

Project Morpheus PlayStation VR Prototype
Project Morpheus PlayStation VR Prototype

Quick thoughts on the present and future of Virtual Reality, Augmented Reality, and Mixed Reality

March 8, 2016 Posted by Bill Loguidice Editorial No Comments

Some individuals, pundits, and other factions within our videogame, computer, and technology community seem to want to liken the latest explosion in Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) consumer technology to 3D technology that was in seemingly every new television of recent vintage as the next big thing, until suddenly it wasn’t just a few short years back, or to the promise of The Lawnmower Man-esque experience of 1990s technology that came up far short in terms of immersion and practicality. In other words, VR, AR, and MR are just the latest poster children for technological fads, less the personal computer revolution of the late 1970s and more the failed personal robotics movement of the early- to mid-1980s.

The Lawnmower Man (1992)

The Lawnmower Man (1992)

While I agree that this is still early days for the latest attempts at this type of technology, I do believe we’ve crossed the necessary technological and business-case thresholds for this to have real staying power rather than simply arriving with a hype-filled bang and leaving with a disastrous whimper. In other words, in 10 years, rather than looking back on this time of Google Cardboard, Oculus Rift, HTC Vive, Microsoft Hololens, Sony PlayStation VR, et al., as end points, we will instead liken this to the heady days of the release of the 1977 personal computing trinity of the Apple II, TRS-80, and Commodore PET. And like that time, competition will be fierce, mistakes will be made, initial prices will be high, etc., but soon enough it will all shake out to become a legitimate industry, well within reach of the average consumer, with an ever growing list of use cases, many of which we can’t even imagine right now.

Time will tell on all of this, of course, and I could be dead wrong, but I suspect I’ll be posting again in 10 years about how this was indeed the starting point for finally realizing the promise of decades of science fiction fantasizing and earlier, not-quite-there technology and consumer interest. It should be a fun decade to come.

Related

Tags: araugmented realitymixed realitymrvirtual realityvr
No Comments
Share

About Bill Loguidice

Bill Loguidice is a Founder and Managing Director for Armchair Arcade, as well as a critically acclaimed technology author and journalist.  He is also the co-founder of creative services firm, Armchair Creative Services, and a noted videogame and computer historian and subject matter expert. See full bio

You also might be interested in

HTC Vive/VIVEPORT VR Review: Boxing Apocalypse
HTC Vive/VIVEPORT VR Review: Boxing Apocalypse

HTC Vive/VIVEPORT VR Review: Boxing Apocalypse

Aug 18, 2021

An out-of-this world virtual reality brawler that offers a single player progression system, Player versus Player online matches, and more, but is a bit of a let-down when it comes to the actual fighting.

Trends in the Gaming Sector
Trends in the Gaming Sector

Trends in the Gaming Sector

Jul 14, 2021

The gaming sector has evolved quite a bit as technology[...]

Video Game Industry Trends to be Aware of in 2019
Video Game Industry Trends to be Aware of in 2019

Video Game Industry Trends to be Aware of in 2019

Dec 11, 2018

It’s nearly the end of 2018, and you know what[...]

Leave a CommentCancel reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Recent Posts

  • Best US Crypto Casinos [2025]: What to play in July?
  • Leveling Up Real Resilience: What Gamers and Communities Can Learn Beyond the Screen
  • The CRUKS Exclusion System: How It Affects Dutch Online Gambling
  • Pre-Orders for Two Editions of DOOM with Super FX 3 and Rumble Controllers for Super NES!
  • Emerging Trends in Online Casinos for 2025: The Role of Virtual Reality and Augmented Reality
  • Why Storage Technology Matters in Logistics Optimization
  • How Small Businesses Can Leverage Technology to Stay Ahead
  • Casino Titles That Deliver Bonus Opportunities
  • Amiga Forever and C64 Forever 11 Released – Big Updates!
  • Demo Mode and Real Money Play Explained

Recent Comments

  • leads dubai on Should You Be Focusing More On Local Marketing?
  • Aiodensghost on Official Game List for My Arcade Atari Gamestation Pro
  • keyboredom on Quick guide on how to play on the Internet Arcade
  • Bill Loguidice on Official Game List for My Arcade Atari Gamestation Pro
  • Melanie Levenstein on Official Game List for My Arcade Atari Gamestation Pro
  • George on How to Predict CS:GO/CS2 Skins Prices?
  • Bill Loguidice on Retro Games Ltd to release The Spectrum, fully working ZX Spectrum, and here’s the game list!
  • Derek on Retro Games Ltd to release The Spectrum, fully working ZX Spectrum, and here’s the game list!
  • Bill Loguidice on Retro Games Ltd to release The Spectrum, fully working ZX Spectrum, and here’s the game list!
  • Simon on Retro Games Ltd to release The Spectrum, fully working ZX Spectrum, and here’s the game list!

Archives

Categories

Explore

android (46) apple (37) ar (38) Arcade (168) Atari (75) atgames (173) augmented reality (33) book (99) books (98) casino (525) esports (47) firmware (43) Flashback (45) gambling (549) Gaming (41) home arcade (115) htc vive (42) humble bundle (282) humble store (67) ios (37) led (35) legends (40) legends arcade family (46) legends pinball (39) legends ultimate (71) Microsoft (40) Nintendo (71) pc gamer (67) pc gaming (53) pinball (43) playstation (55) PS4 (36) retro (34) Sega (38) slots (84) sony (51) steam (145) switch (34) technology (36) update (42) virtual pinball (36) virtual reality (117) vive (34) viveport (42) vr (122)

Affiliates

+ Amazon

The everything store

+ Humble Bundle

Game deals, including name your price bundles

+ Playasia (Play-Asia.com)

Import games and collectibles

+ DJI Store

Amazing drones and related technology

+ Razer

Amazing PC gamer products!

fullSTEAMahead365 Your total news and information resource for all things Science, Technology, Engineering / Mathematics, Art, and Medicine / Health.

Human Advancement Never Stops.

Key Site Statistics

Posts published: 2,598
Latest publish date: July 10, 2025 @ 2:08 pm
Registered user count: 99,026

Contact Us

If you have a question, would like to provide feedback, or otherwise wish to get in touch with us, use this form.

Send Message

Blog Posts by Date

March 2016
M T W T F S S
 123456
78910111213
14151617181920
21222324252627
28293031  
« Feb   Apr »

Social Media and RSS

Support Armchair Arcade

All editorial content © 2003 - 2025 Armchair Arcade, Inc., an Armchair Creative Services, LLC, property. All rights reserved unless otherwise indicated. All trademarks and copyrights are retained by their respective owners. No content is to be removed or reused from the Armchair Arcade Website for commercial purposes without explicit permission from the principal Armchair Arcade staff, or the original trademark or copyright holders. Armchair Arcade, Inc., is not responsible for the content of any external sources or links. Further, endorsement of any external sources or links is neither implied nor suggested.

We thank you for your support and encourage you to contact us for any reason, including, but not limited to, questions, concerns, business endeavors, or praise. Especially praise.

Armchair Creative Services, LLC, may earn compensation for sales from links on posts through affiliate and other programs. Editorial rigor and objectivity standards are strictly adhered to and any compensation has no effect on coverage or opinions.

Prev Next