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Review: Commodore SX-64 Keyboard Replacement Solution (plus 64JPX Red)

Commodore SX-64 keyboard replacement
Commodore SX-64 keyboard replacement

Review: Commodore SX-64 Keyboard Replacement Solution (plus 64JPX Red)

May 15, 2016 Posted by Bill Loguidice How to, Review 9 Comments

Commodore’s SX-64 was an ahead-of-its-time, transportable color computer based around the core technology in the legendary Commodore 64 (book). Unfortunately, the SX-64’s external keyboard is notoriously failure prone. In fact, of the two keyboards I have, one is completely dead and one barely registers a key press (and in fact lately appears to have stuck key signals, so it’s even worse). Sadly, replacement keyboards are incredibly difficult to find and often involves buying another complete system, which, if you’ve shopped for SX-64’s of late, you know is not cheap. Fortunately, I did find one solution to many an SX-64 owner’s dilemma, and that’s an offering from Jim Brain at Retro Innovations.

Retro Innovations Adapter

Retro Innovations Adapter

How the SX-64 is supposed to look.

How the SX-64 is supposed to look.

Although the options are a bit confusing, if you go here, you can select the SX64 to/from PC option. My selected configuration was as follows: (Configuration: SX64 to/from PC, Joyport Sockets: No, Assembled? Yes). After about a month, I received my assembled board, which was ready-to-go.

The design is simple enough. You take your SX-64 keyboard cable, plug that into the SX-64 as usual, then plug the other end into the slot on this device. You then plug a PS/2 compatible keyboard with a Mini-DIN6 plug into the PS/2 port on the device. At least that’s the theory.

Unfortunately, it appears that the standard SX-64 cable does not fit into the connector on the board (I tried both of mine), which I confirmed with Jim Brain via email (I wish he had made that known on the Website or even in our prior email exchanges). Although he recommended just using a regular DB25 cable (which it turns out is recommended on his other site), all of my DB25’s didn’t fit either. My only choice was to snip away the plastic on the SX-64 keyboard cable connector end, which you can see in the photo.

Ugly snipping, but it now fits.

Ugly snipping, but it now fits.

As you can also see in the photo, my snipping handiwork with my Xuron 170-II Micro-Shear Flush Cutters was not great (I had to be particularly careful to not snip any pins!), but it gave me an excuse to order some files to fix it up later (they should also be good for helping to beautify a modification I made to the removable lid on one of my Coleco Adams).

How it all connects.

How it all connects.

Anyway, for the replacement keyboard, I used a small form factor PS/2 keyboard from MCSaite I got for use with the MCC-216, complete with separately purchased keyboard stickers that go over the PC keys so they match their equivalent C-64 keyboard functions. All told, it’s not a bad way of working on a Commodore (although a quirk of this keyboard is that I have to manually turn off the Num Lock, which is on by default after startup), plus, because this keyboard also works over USB, I can use it with a regular PC emulator (I also tested old Dell and Microsoft full-sized PS/2 keyboard that worked just fine as well). Since this is actually my first time setting up the stickers, I do note that there does not appear to be an equivalent to the C-64’s [ and : combo key, as well as Restore. It was the same on all of the keyboards I tried.

I tried different keyboards.

I tried different keyboards.

Another angle.

Another angle.

I do also have to note that this setup failed to work at first, even after many hours of troubleshooting. After some back and forth emails with Jim Brain, he directed me to the product’s Website, where I was able to see what the jumper settings should be. It turns out I received the unit with J5 jumpered incorrectly. Once I fixed that, everything worked exactly as it should. On the plus side, in theory I also have the jumper settings there to configure this for use with my C-128DCR in case I ever need to use a different keyboard with that (fortunately, its original keyboard is in perfect working order as of now). I’ll just need to supply my own compatible DB-25 cable.

The original SX-64 keyboard (left) and my cheap sticker keyboard (right).

The original SX-64 keyboard (left) and my cheap sticker keyboard (right).

While this is not my ideal solution for Commodore’s transportable – I’d much rather have a working original keyboard – this does allow me to actually use one of my two SX-64s (of course one works better than the other), where before, it was beyond frustrating (and eventually, unusable). It’s not a cheap offering (and having to modify one of my original cables was particularly annoying), but it’s something that should last and has the benefit of working with more keyboard types should the need arise (NOTE: If you have a spare C-64 or VIC-20 keyboard lying around, this may very well be an even better solution).

The 64JPX Red.

The 64JPX Red.

I also tried out Nicholas Coplin’s 64JPX (JoyPad eXpander) Red for Commodore and Atari Computers and Consoles. The color designation indicates its compatibility, with the red allowing Sega Genesis or Mega Drive controllers to work more safely with older systems like the SX-64.

Interestingly, the 64JPX also offers other enhancements, like auto-fire, racing mode (use buttons instead of up/down, which is often used for accelerating and braking on one button systems), waddle mode (sports game left/right waddle simulation, e.g., when you need to move the joystick really fast left and right to run) and creep mode (platform or run-n-gun movement slow-down, e.g., when you need to position yourself perfectly on a platform, you can use the B button to “creep” left or the C button to “creep” right, the equivalent of a light tap on the joystick). Accessing one of these modes is simple. Press Start, then A, B, or C, as indicated in the PDF manual for the respective desired mode, then press Start again.

The 64JPX in action.

The 64JPX in action.

In my testing with both an original Sega Genesis gamepad and an Asciiware third party joystick, everything worked as expected. However, it’s important to note that this only worked in joystick port 1 on my SX-64, and caused stray characters to appear on the screen when plugged into port 2. So if you plan on using this with an SX-64, I’d probably steer clear. Nevertheless, while I’ve never personally had an issue with using Sega Genesis controllers directly on my older systems, there are enough reports of blown joystick connectors out there to make me reconsider my cavalier attitude towards it. I’m glad to have the 64JPX for use with my other 8-bit systems.

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Tags: 64jpxc-128dc-128dcrc-64c64commodorekeyboardsx-64sx64
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About Bill Loguidice

Bill Loguidice is a Founder and Managing Director for Armchair Arcade, as well as a critically acclaimed technology author and journalist.  He is also the co-founder of creative services firm, Armchair Creative Services, and a noted videogame and computer historian and subject matter expert. See full bio

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9 Comments

Leave your reply.
  • Fred
    · Reply

    May 16, 2016 at 2:23 AM

    This looks to me as a poor solution for a simple problem. I had exactly the same symptoms with my keyboard so i took it apart and carefully cleaned it with alcohol. There are many “how to” instructions to see on the internet, just google “cleaning keyboard sx-64”. My keyboard is working perfectly again.

    • Bill Loguidice
      · Reply

      Author
      May 16, 2016 at 9:06 AM

      Yes, I’ll try that next. However, I’m not sure how simple the solution is as that is fraught with its own issues. I did already do a cleaning on both keyboards, although not all the way stripped. I think there’s some issues with the contacts at this point.

  • Kevin
    · Reply

    May 17, 2016 at 6:51 PM

    I also had exactly the same symptoms and took my keyboard apart and cleaned with alcohol. It also works like new now. You have to actually take the rubber membrane (carefully) off the circuit board and clean every contact with alcohol, on both the membrane and the board. It takes time, but you will have keyboards like new again.

    • Bill Loguidice
      · Reply

      Author
      May 18, 2016 at 1:22 PM

      Good to hear. I have one of my keyboards on my desk waiting for some time for me to try and clean it.

  • Siana
    · Reply

    October 12, 2016 at 1:59 AM

    And now you have damaged an exceptionally rare cable. I know it’s not fatal, but removing the metal shield off the adapter’s connector might have been better and easier. Depends, but often it’s only attached at the ears rather than in the middle of the connector, so you might have even had a lot less plastic to snip through.

    • Bill Loguidice
      · Reply

      Author
      October 12, 2016 at 10:21 AM

      Well, the good news is that there are plenty of aftermarket cables available.

  • Chris
    · Reply

    September 13, 2017 at 10:57 AM

    I have cleaned 2 SX-64 keyboards for keys either not working or having to press them really hard to work. Stripping the keyboard completely down and cleaning the pads has fixed it on both and both work 100% now. This solution you posted is not a good one because you had to cut the cable to make it fit (damaging the cable) when all you had to to was take it completely apart and clean. There are guides on the internet for how to properly clean the keyboard when keys aren’t working right.

    • Chris
      · Reply

      September 13, 2017 at 10:59 AM

      Also to add.. if you didn’t remove the keys then you didn’t take it completely apart to clean. The layers underneath them have to be pulled apart to be cleaned.

  • Sjoerd
    · Reply

    April 29, 2020 at 3:18 PM

    There are new membranes available for the sx-64!
    (cleaning the keyboard will solve issues only for a while is my experience)

    https://www.sellmyretro.com/offer/details/new-commodore-sx-_64-keyboard-membrane-~~-mylar-40057

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