• Home
  • Our Books
  • Our Film
  • Games
  • Apps
  • About Us
  • Contact Us
  • Login

Perspectives on all eras of videogames, computers, technology, and pop culture since 2003

Login

Login
Armchair ArcadeArmchair Arcade
Armchair ArcadeArmchair Arcade
  • Home
  • Our Books
  • Our Film
  • Games
  • Apps
  • About Us
  • Contact Us
  • Login

HTC Vive/VIVEPORT VR Review – Brain Voyagers: Ricochet

HTC Vive/VIVEPORT VR Review - Brain Voyagers: Ricochet
HTC Vive/VIVEPORT VR Review - Brain Voyagers: Ricochet

HTC Vive/VIVEPORT VR Review – Brain Voyagers: Ricochet

August 23, 2021 Posted by Bill Loguidice Review No Comments

This review was originally created in July 2018 for HTC, targeted to their original Vive/Vive Pro (VIVEPORT). It is reproduced here without alteration.

Ball and paddle games have been a video gaming mainstay since before Atari’s Pong took arcade gaming to the next level in 1972 with its minimalist interpretation of table tennis. After that historic milestone, countless clones and variations on the ball and paddle concept appeared. Arguably the most popular of these games was Atari’s Breakout, which first appeared in arcades in 1976, and its sequel, Super Breakout, which appeared in 1978. In these games, you move a paddle at the bottom of the screen to bat a ball at and break the bricks at the top of the screen.

Taito’s popular Arkanoid, which appeared in arcades in 1986, further evolved the core Breakout concept with more colorful visuals and sound effects, power-ups, and more than 30 different levels to battle through. It’s perhaps not surprising then that many ball and paddle virtual reality games, like Brain Voyagers: Ricochet, take their inspiration from Arkanoid, placing value on variety and audio-visual flash, while also changing the perspective to first-person.

Brain Voyagers: Ricochet is actually a major update to what was originally simply called Brain Voyagers. The developers added new levels, paddles, sounds, and gameplay elements over the original version of the game. The core concept is still the same, however, and that’s to defeat waves of enemies in a variety of play-spaces using a mix of different tools and powers to create, control, and deflect deadly balls of energy.

As you might expect for a kinetic game of this type, this is a standing, room-scale experience. While you don’t need a particularly large play environment, you will need plenty of space to freely move your arms left, right, up, and down. Depending upon the level, each Vive controller represents a small shield or some other type of paddle implement.

Pure energy.
Pure energy.

When first starting the game, you’re introduced to the basic mechanic of creating an energy orb, aiming it at an enemy or enemies, and then releasing it. The energy orb reacts to impacting enemies and the walls, bouncing in whatever direction physics would dictate. When the energy orbs find their way back to you, you can then try to deflect them back to an enemy until no more remain.

As the game progresses, more play elements are introduced. These include deflecting enemy shots, using a magnet to attract energy orbs, changing colors to match different energy orb colors, and changing paddle types. Your main challenge outside of defeating the enemies who can fire back is to not run out of energy. You’ll have your hands full keeping track of all of the energy orbs you unleash, the enemy shots, and your remaining energy levels, which you’ll definitely need to replenish as the game progresses and the challenge increases.

Visually, the game is set to a science fiction theme in a sparse, space station-like environment. While everything is a bit drab and dreary, with lots of grey, some of the spot visuals, including the vistas outside of the space station, are quite nice. Audio is strictly middle of the road, with no stand-out elements.

While there are four different skill levels from Casual to Hardcore, there doesn’t seem to be a big difference between each increase in difficulty. Despite the attempt to evoke past games like Arkanoid, this is definitely slower-paced, more deliberate gameplay. It’s more about strategy, multi-tasking, and energy management than it is about how quickly you can deflect an energy orb. If you’re looking for fast-paced action, Brain Voyagers: Ricochet is not the game for you.

Perhaps the biggest flaw with Brain Voyagers: Ricochet is that it’s not much fun. While on one level I appreciate the strategic elements and the more deliberate pacing over what you’d find in a typical ball and paddle game, I can’t help but feel that more frenetic action would have helped elevate the overall experience. As it is, this game’s appeal is probably narrower than it really had to be.

Score: 3 out of 5 stars.

Brain Voyagers: Ricochet is available on Viveport or with a Viveport Subscription.

Related

Tags: arkanoidAtaribreakouthtchtc vivepongsuper breakoutvirtual realityviveportvr
No Comments
Share

About Bill Loguidice

Bill Loguidice is a Founder and Managing Director for Armchair Arcade, as well as a critically acclaimed technology author and journalist.  He is also the co-founder of creative services firm, Armchair Creative Services, and a noted videogame and computer historian and subject matter expert. See full bio

You also might be interested in

HTC Vive/Oculus/VIVEPORT VR Review – Caliban Below
HTC Vive/Oculus/VIVEPORT VR Review – Caliban Below

HTC Vive/Oculus/VIVEPORT VR Review – Caliban Below

Aug 30, 2021

A chilling, gothic short story experience that’s heavy on exploration and atmosphere, but light on gameplay.

a holographic storage unit as seen through augmented reality glasses - Generated with AI
Augmented reality is the future of storage management.

Holographic Inventories: Augmented Reality Transforms Unit Management

Jul 11, 2024

Discover how augmented reality is revolutionizing storage units, offering enhanced organization, security, and accessibility for your belongings.

What Does the Future Hold for the Sports Betting Industry?
What Does the Future Hold for the Sports Betting Industry?

What Does the Future Hold for the Sports Betting Industry?

Oct 12, 2021

How has it achieved this runaway success? Through constant innovation. The global marketplace has allowed sportsbooks from all over the world to access new audiences, while the technological advances they offer (such as in-play betting and up-to-the-minute stats, to name but two) enhance the overall experience. So what next for this constantly evolving industry?

Leave a CommentCancel reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Recent Posts

  • Rokid AR glasses and spatial computing discount deals for the holidays!
  • Kith x Backbone limited-edition smartphone controller launch now live!
  • Commodore 64 Ultimate gets even better with 100 games+ on USB – ships soon!
  • Evercade announces TAITO Arcade 3 and The Turrican Collection cartridges, plus updated game list!
  • Casual Casino Games: Best Picks for Quick 5-Minute Sessions
  • From classic boards to online plinko : Evolution of a game
  • Analog Gaming, Retro Game Rooms, and the Return of Soulful Play Spaces
  • Nintendo console and hardware sales infographic through Q4 2025 – >879 million units!
  • THEA1200 (Commodore Amiga 1200 plug and play) now available to buy in the US!
  • Fallout, The Witcher, Borderlands, and Stark Industries computer glasses up to 47% off!

Recent Comments

  • The Thrill of Wagering Discovering the Allure of Games of Chance – Smart New Retail on Updated CSGORoll Promo Code for 2025: Claim Free Cases & Bonuses
  • The Essential Guide to Bonus Offers Online – ProfitableAffiliates 101- Product Reviews on Internet marketing bonuses and discounts: Is it worth taking advantage of?
  • Sharon Hill on Never before seen Hulk Hogan and Andre the Giant WWF photos from 1981!
  • leads dubai on Should You Be Focusing More On Local Marketing?
  • Aiodensghost on Official Game List for My Arcade Atari Gamestation Pro
  • keyboredom on Quick guide on how to play on the Internet Arcade
  • Bill Loguidice on Official Game List for My Arcade Atari Gamestation Pro
  • Melanie Levenstein on Official Game List for My Arcade Atari Gamestation Pro
  • George on How to Predict CS:GO/CS2 Skins Prices?
  • Bill Loguidice on Retro Games Ltd to release The Spectrum, fully working ZX Spectrum, and here’s the game list!

Archives

Categories

Explore

android (47) apple (37) ar (40) Arcade (174) Atari (78) atgames (173) augmented reality (34) book (99) books (98) casino (579) esports (48) firmware (43) Flashback (45) gambling (603) Gaming (43) home arcade (115) htc vive (42) humble bundle (282) humble store (67) ios (37) led (35) legends (40) legends arcade family (46) legends pinball (39) legends ultimate (71) Microsoft (43) Nintendo (79) PC (34) pc gamer (67) pc gaming (53) pinball (43) playstation (59) PS4 (37) retro (34) Sega (40) slots (93) sony (55) steam (147) switch (36) technology (36) update (42) virtual pinball (36) virtual reality (117) viveport (42) vr (123)

Affiliates

+ Amazon

The everything store

+ Loaded (Formerly CDKeys)

Digital Games for PC and Console on Sale!

+ Castlemania Games

Retro and modern video game store! Use coupon code BILLLOGUIDICE for 10% off!

+ ACEMAGIC

Amazing PC, mini PC, and laptop deals

+ Planet Fitness

$1 down, no contract, great gyms everywhere!

+ Humble Bundle

Game deals, including name your price bundles

+ Playasia (Play-Asia.com)

Import games and collectibles

+ DJI Store

Amazing drones and related technology

+ Razer

Amazing PC gamer products!

fullSTEAMahead365 Your total news and information resource for all things Science, Technology, Engineering / Mathematics, Art, and Medicine / Health.

Human Advancement Never Stops.

Key Site Statistics

Posts published: 2,733
Latest publish date: December 8, 2025 @ 3:53 pm
Registered user count: 99,026

Contact Us

If you have a question, would like to provide feedback, or otherwise wish to get in touch with us, use this form.

Send Message

Blog Posts by Date

August 2021
M T W T F S S
 1
2345678
9101112131415
16171819202122
23242526272829
3031  
« Jul   Sep »

Social Media and RSS

Support Armchair Arcade

All editorial content © 2003 - 2025 Armchair Arcade, Inc., an Armchair Creative Services, LLC, property. All rights reserved unless otherwise indicated. All trademarks and copyrights are retained by their respective owners. No content is to be removed or reused from the Armchair Arcade Website for commercial purposes without explicit permission from the principal Armchair Arcade staff, or the original trademark or copyright holders. Armchair Arcade, Inc., is not responsible for the content of any external sources or links. Further, endorsement of any external sources or links is neither implied nor suggested.

We thank you for your support and encourage you to contact us for any reason, including, but not limited to, questions, concerns, business endeavors, or praise. Especially praise.

Armchair Creative Services, LLC, may earn compensation for sales from links on posts through affiliate and other programs. Editorial rigor and objectivity standards are strictly adhered to and any compensation has no effect on coverage or opinions.

Prev Next