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Mobile Game Review – Plague of Z

Plague of Z (iOS) screenshots
Plague of Z (iOS)

Mobile Game Review – Plague of Z

August 9, 2023 Posted by Bill Loguidice Review 2 Comments

This review was originally written in 2021. It is reproduced here with no edits.

PROS:

  • A nice mix of simple puzzles and base-building strategy
  • Plenty to do with the free base version of the game
  • Fast-moving zombies

CONS:

  • Visuals are a mixed bag with little in common between phases
  • Audio is merely serviceable
  • It’s another zombie game! (only if you’re tired of them by now)

Apple App Store (review version) | Google Play

Although zombies, as first popularized by George A. Romero’s precedent-setting horror film from 1968, Night of the Living Dead, are arguably not anywhere near the cultural zeitgeist they reached in the mid-2000s, 50-plus years on, they still have plenty of staying power. Plague of Z, by TOP GAMES INC., which is clearly inspired by the apocalyptic worldwide pandemic-driven book by Max Brooks from 2006, World War Z: An Oral History of the Zombie War, and its hit film version from 2013, World War Z, starring Brad Pitt, tries to show that there’s still some life left in the shuffling zombie genre.

Like it’s Z-based inspiration, the zombies in Plague of Z are the more modern, amped up, and faster-moving zombies, which present a unique challenge over their slower forbearers.

The setup is pretty standard. During a zombie invasion you need to recruit and lead survivors in an abandoned city to establish a base of operations and break through the siege. When you found a new refuge, you need to cooperate with some survivors at the expense of others to make the best use of scarce resources.

Both static and animated cut scenes tell the story and set your objectives. You complete select objectives by solving simple puzzles from a 2D platform-based side-view. Hot spots are highlighted, and solving these puzzles usually involve tapping at the right time and creating a path for your sparsely-animated automated avatar to safely cross. If your avatar dies during these puzzles, you’re presented with a DEFEAT screen, but get to try again. If you fail several times in a row, you’re offered a chance to open a hint guide, which usually tells you which object to tap first in the sequence.

Plague of Z (iOS) screenshots
Plague of Z (iOS)

Once you complete these simple objectives, you typically get a building block for your operational base, which is shown from an isometric perspective. Further strategic challenges include initiating repairs, going on patrol, training recruits, or upgrading defenses. Select power-ups can help you speed up actions or increase offensive or defensive capabilities.

Audio gets the job done. A dour, bass heavy soundtrack complements the occasional spoken dialog and sound effects.

Visually, the game features a mix of styles that don’t always gel. There are the detailed, but graphic novel-like personnel who describe the situation and mission objectives. Then there’s the pixelated 2D side-views where you solve puzzles. And finally, there’s the semi-realistic isometric base-building screen.  At times, it feels like you’re playing a game designed by coders and artists who didn’t have much interaction with each other, but it’s something you can get used to if you’re not too much of a graphics snob.

While not the most polished game, Plague of Z does keep things moving and does a great job of introducing new play elements to keep you engaged. If you’re looking for a mix of puzzles, base building, strategy, and a bit of story, then this game delivers, especially if you’re open to yet another zombie-themed experience.

Score: 4 (out of 5)

Related

Tags: androidconstructioniosmobile gamestrategysurvivalwalking deadwarworld war zzombiezombies
2 Comments
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About Bill Loguidice

Bill Loguidice is a Founder and Managing Director for Armchair Arcade, as well as a critically acclaimed technology author and journalist.  He is also the co-founder of creative services firm, Armchair Creative Services, and a noted videogame and computer historian and subject matter expert. See full bio

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2 Comments

Leave your reply.
  • Shaun
    · Reply

    March 3, 2024 at 6:40 AM

    Developers why r u blanking us for 4 months at plague of z there’s been no updates no events no packs no leadership we r big spenders and this is disgusting the way we been treated

  • Shaun
    · Reply

    April 3, 2024 at 8:47 AM

    The problems still persist, we still don’t have the events , we still don’t have gather troops , kings path, stronghold comp, No Event bosses at all, we have no crazy egg events, we have No leaders certificate event or Achievers Certificate events , We have no Easter bunnies , we had no dragons for the Chinese new yr type event , we have had No drunkards , we have had no rss events , No Speed events, No stronghold Events , No Gold events or crafting events , No seasonal Events at all for over 6 months , we have No events that allow us to gain stamina so everyone is running out and leaving the game or just not playing anymore, the game is pretty dead action wise, we have No certificate events at all.

    We aren’t getting anything and players have just stopped coming into the game, many servers have suffered very badly with people leaving the game.

    All, the resource tiles are only 3.5 million and lower so that weekly event that doubles them hasn’t happened for over 6 months!
    No one can get stones or refining stones for hero’s or copters , there has been no blood of Ares event , No events to gain more SOURCE of life bags, No super weapon event , No packs to buy for stamina like the leaders certificate etc. We are all trying to help each other by sharing because we can’t buy it or achieve anything to gain extra.

    We haven’t had event bosses for over 6 months so we are stuck, we can’t grow because we can’t gather enough resources from these small tiles.
    We have had no tile events like the roses or the crystal cards , we haven’t had any login rewards for over 6 months that give us stamina and other goodies.

    The Boss monster events aren’t working and we are limited to only a bare number of bosses and with a server even halved there isn’t enough but we would all probably run out of stamina if we had the normal amounts. We can’t gain the badges needed or the materials needed to build our copters.

    We can’t get the materials needed for the hero’s gear and we haven’t had any hero events do over 6 months to gain the hero’s needed for buildings!

    We are all dumbfounded on how a game developer can fail the players that pay money into the game for years just to be left high and dry with nothing looking good for the future.

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