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Nova Phase, a new digital comic inspired by 16-bit videogames

Nova Phase, a new digital comic inspired by 16-bit videogames

Nova Phase, a new digital comic inspired by 16-bit videogames

December 18, 2014 Posted by Bill Loguidice Review No Comments

Described simply as a “treasure hunt in space with old school video game graphics,” Nova Phase is a creator-owned six issue digital comic series created by writer Matthew Ritter and artist Adam Elbatiny. A better description is a pixel art space western, and, having personally reviewed the first four issues, each of which is available from www.comixology.com, I can say that it’s not only worth checking out the first free issue, but also the three subsequent issues that are available. Publisher Slave Labor Graphics has also made a print version of the first two issues available for sale through their Website and Amazon.

 

As you can see from the sample pages above, the art and overall design is well done (though more 16-bit than 8-bit in my opinion), and I found the writing to be sharp, with intelligent and clever dialog and interactions between the various characters. In fact, I found the overall package to be a less serious take off on the very first computer-produced comic, Shatter, which originally dates to 1985 and was produced on the original Apple Macintosh with MacPaint.

The cover for Shatter special number 1, 1985. Note the passing similarity to…

...the cover for Nova Phase, issue 2.

…the cover for Nova Phase, issue 2.

Shatter from Big K

Some pages from Shatter when it appeared in issue 12, March 1985, of the videogame magazine, Big K. I really like that Nova Phase mimics much of this style.

Finally, there’s some 8-bit music inspired by Nova Phase to enhance the reading experience. This music, crafted by Andrew Huang, can be listened to at www.14hoursproductions.com/bittunes/.

The promotional back cover for Nova Phase, issue 1

The promotional back cover for Nova Phase, issue 1

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About Bill Loguidice

Bill Loguidice is a Founder and Managing Director for Armchair Arcade, as well as a critically acclaimed technology author and journalist.  He is also the co-founder of creative services firm, Armchair Creative Services, and a noted videogame and computer historian and subject matter expert. See full bio

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