• Home
  • Our Books
  • Our Film
  • Games
  • About Us
  • Contact Us
  • Login

Perspectives on all eras of videogames, computers, technology, and pop culture since 2003

Login

Login
Armchair ArcadeArmchair Arcade
Armchair ArcadeArmchair Arcade
  • Home
  • Our Books
  • Our Film
  • Games
  • About Us
  • Contact Us
  • Login

What are the Long-Term Implications of Games as a Service Titles?

What are the Long-Term Implications of Games as a Service Titles?
What are the Long-Term Implications of Games as a Service Titles?

What are the Long-Term Implications of Games as a Service Titles?

October 22, 2021 Posted by Jonathan Adams Editorial No Comments

Love them or hate them, games as a service (GaaS) titles are becoming an increasingly important part of the video gaming landscape. The largest of these Fortnite boasted more than $9 billion in revenue in its first two years. Representing the upper edge of what GaaS games can accomplish, it’s only natural that the industry would tend to gravitate towards such potential financial security. Yet, for many fans, GaaS represents a dangerous move that could fundamentally alter the trajectory of their most-loved titles. It’s a complicated tale from all angles, and which will no doubt have heavy implications for the future of the gaming industry.

The Origins of GaaS

For those unaware of GaaS, the term refers to the idea of having a single game as a platform that evolves over time. Rather than releasing sequels, this would allow the developer and publisher to focus on expanding an existing system with new content. Such an approach is generally cheaper than releasing a full sequel, while simultaneously making it easier to maintain an active player base.

EverQuest

In video games, it was MMORPGs like 1997’s Ultima Online and 1999’s Everquest that set the early stages for the games as a service model. The core of titles like these have been consistent for years, and even decades, building further and further on a title’s world, lore, and legacy. Consolidated by an evolving and helpful community as we note at Armchair Arcade, many of these classic titles persist to this day.

Outside of video games, many other entertainment systems illustrate a similar idea of GaaS, only on a larger scale. With online casinos, for example, services are commonly home to dozens of titles built on blackjack, slots, and much more. Though the cost of admission for these hosted titles is highly flexible, they still illustrate a similar platform and service ideal. In movies and TV, the same concept applies to the different streaming services compared. You could even make the argument that annual passes to theme parks act in the same way, as platforms on which additional experiences are built.

Sequels and Innovation

One of the most commonly raised concerns for GaaS titles is that they inhibit the ability of games to evolve into something new. Consider a title like Caliban Below, which we reviewed for VR. While the game is great for a few reasons, a big thanks have to go to how well it was built from the ground up for VR. This sort of leap isn’t possible with the necessary consistency of GaaS, and this represents a real potential sticking point for many titles and genres.

At its core, this problem revolves around how necessary it is for the best video games to be built around one coherent vision. The best titles aren’t those randomly slapped together with assets, they’re a product of focus and direction. Sure, GaaS titles can evolve, but only in a limited scope, and with the risk of alienating their initial audience.

A strong example of this problem was illustrated by 2003’s MMO Star Wars Galaxies. This title sold more than 370,000 copies at launch, a huge number for that time, but it was also built off of complicated and often confusing gameplay systems. As we’ve noted at Armchair Arcade before, the name alone is often enough to draw players in, where the depth of Galaxies then kept them going. Eventually selling 720,000 units, Galaxies was killed when the title attempted to make massive adjustments to the fundamental gameplay systems. Since players had no way to enjoy the original game after this point, they left, and the game died shortly thereafter.

Building a More Historical Experience

Funnily enough, while the potential future of GaaS titles might be limited by their designs, they can possess potential in reaching back into a series’ roots. Destiny 2, launched in 2017, has recently captured this idea by porting over content from the original Destiny. While this content had to be modified somewhat to bring it in alignment with Destiny 2’s goals, the move still illustrates an interesting appeal to gaming preservation. Of course, how often this can be achieved will be limited by how late a series turns to GaaS functionality, so expansions along these lines can’t persist indefinitely.

Destiny 2: The Witch Queen

Swing and Miss

One final thing to note about the effect of GaaS titles is that in the modern-day at least, they’re not cheap to produce. Going GaaS means building 24/7 multiplayer support, renting servers, squashing bugs, and hiring permanent network staff. These costs quickly add up, and if the game fails, the companies involved can be left in the lurch.

This was the case for 2019’s Anthem, which quickly fell flat and ended up costing Bioware and Electronic Arts a fortune. It failed to find an audience, and because of that, the game is doomed to failure. Even worse for players, the death of a GaaS title like Anthem means that the game will be unavailable permanently, so players who paid full price will no longer have access to something they should rightly own.

Whether or not the shift towards GaaS titles is a good thing depends on the studios involved, the effort they put in, the respect they have for the property, and how much they understand the fans. For some games, this could end up giving them new life and a broader experience than they ever could have otherwise. For others, a failed GaaS attempt could leave a series dead in the water, never to be heard from again. It’s not a great position to be in, but unfortunately for players, we don’t have much of a say. The best we can do is keep our fingers crossed, and hope for more Destinys than Anthems.

Related

Tags: gaasgames as a service
No Comments
Share

About Jonathan Adams

Correspondent for Armchair Arcade.

Leave a CommentCancel reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Recent Posts

  • How has gaming evolved across the last decade and what is next?
  • Polymega Collections Volumes 9 and 10 now available – Strikers 1945, Bases Loaded, and more!
  • How The Legacy Of League Of Legends Paved The Way For eSports Betting
  • Tech Meets Design: What Is a Flexible Monitor and Why Gamers Should Care
  • Application of Strategic Thinking in Nomini Casino Games
  • DXRACER Partners with CS2 MESA Nomadic Masters Spring 2025 to Elevate Esports Comfort and Performance
  • Playing the Long Game: A Simple Guide to Casino Money Sense
  • Best Games to Bet on This Season
  • Retro Gamers, Modern Thrills: Why Instant Withdrawal Casinos Resonate with Arcade Fans
  • Pixels and Progress: How Retro Gaming Continues to Shape Modern Technology

Recent Comments

  • Aiodensghost on Official Game List for My Arcade Atari Gamestation Pro
  • keyboredom on Quick guide on how to play on the Internet Arcade
  • Bill Loguidice on Official Game List for My Arcade Atari Gamestation Pro
  • Melanie Levenstein on Official Game List for My Arcade Atari Gamestation Pro
  • George on How to Predict CS:GO/CS2 Skins Prices?
  • Bill Loguidice on Retro Games Ltd to release The Spectrum, fully working ZX Spectrum, and here’s the game list!
  • Derek on Retro Games Ltd to release The Spectrum, fully working ZX Spectrum, and here’s the game list!
  • Bill Loguidice on Retro Games Ltd to release The Spectrum, fully working ZX Spectrum, and here’s the game list!
  • Simon on Retro Games Ltd to release The Spectrum, fully working ZX Spectrum, and here’s the game list!
  • Viktor Špička on Retro Games Ltd to release The Spectrum, fully working ZX Spectrum, and here’s the game list!

Archives

Categories

Explore

android (46) apple (37) ar (37) Arcade (165) Atari (73) atgames (173) book (99) books (98) casino (496) esports (46) firmware (43) Flashback (45) gambling (520) Gaming (40) home arcade (114) htc vive (42) humble bundle (282) humble store (67) ios (37) led (35) legends (40) legends arcade family (46) legends gamer (33) legends pinball (39) legends ultimate (71) Microsoft (40) Nintendo (70) pc gamer (65) pc gaming (52) pinball (43) playstation (55) PS4 (36) retro (34) Sega (38) slots (82) sony (51) steam (145) switch (33) technology (35) update (42) virtual pinball (36) virtual reality (116) vive (34) viveport (42) vr (121)

Affiliates

+ Amazon

The everything store

+ Humble Bundle

Game deals, including name your price bundles

+ Playasia (Play-Asia.com)

Import games and collectibles

+ DJI Store

Amazing drones and related technology

+ Razer

Amazing PC gamer products!

fullSTEAMahead365 Your total news and information resource for all things Science, Technology, Engineering / Mathematics, Art, and Medicine / Health.

Human Advancement Never Stops.

Key Site Statistics

Posts published: 2,533
Latest publish date: May 6, 2025 @ 3:42 pm
Registered user count: 99,026

Contact Us

If you have a question, would like to provide feedback, or otherwise wish to get in touch with us, use this form.

Send Message

Blog Posts by Date

October 2021
M T W T F S S
 123
45678910
11121314151617
18192021222324
25262728293031
« Sep   Nov »

Social Media and RSS

Support Armchair Arcade

All editorial content © 2003 - 2025 Armchair Arcade, Inc., an Armchair Creative Services, LLC, property. All rights reserved unless otherwise indicated. All trademarks and copyrights are retained by their respective owners. No content is to be removed or reused from the Armchair Arcade Website for commercial purposes without explicit permission from the principal Armchair Arcade staff, or the original trademark or copyright holders. Armchair Arcade, Inc., is not responsible for the content of any external sources or links. Further, endorsement of any external sources or links is neither implied nor suggested.

We thank you for your support and encourage you to contact us for any reason, including, but not limited to, questions, concerns, business endeavors, or praise. Especially praise.

Armchair Creative Services, LLC, may earn compensation for sales from links on posts through affiliate and other programs. Editorial rigor and objectivity standards are strictly adhered to and any compensation has no effect on coverage or opinions.

Prev Next