• Home
  • Our Books
  • Our Film
  • Games
  • About Us
  • Contact Us
  • Login

Perspectives on all eras of videogames, computers, technology, and pop culture since 2003

Login

Login
Armchair ArcadeArmchair Arcade
Armchair ArcadeArmchair Arcade
  • Home
  • Our Books
  • Our Film
  • Games
  • About Us
  • Contact Us
  • Login

HTC Vive/VIVEPORT VR Review: Host

HTC Vive/VIVEPORT VR Review: Host
HTC Vive/VIVEPORT VR Review: Host

HTC Vive/VIVEPORT VR Review: Host

December 23, 2021 Posted by Bill Loguidice Review No Comments

This review was originally created in November 2018 for HTC, targeted to their Vive/Vive Pro (VIVEPORT). It is reproduced here without alteration.

Although there have been some excellent virtual reality escape room experiences, few have had ambitions beyond supersizing what can be experienced in a traditional physical adventure game setting. Host, on the other hand, takes the proven escape room concept and transports it into a mobile, otherworldly experience.

The premise is that your spacecraft crashes on an unknown planet. You need to navigate through the dark, alien corridors, using only your hands to solve the rooms and eventually make your way out.

Host supports Vive, Vive Pro, or Oculus Rift owners and is a standing, room-scale experience. And unlike many other room-scale experiences, this game really means it. There’s no other way to move within the game other than walking around your own room.

Unfortunately, Host‘s room-scale requirements are a bit steep. There’s a recommended play space of 3 x 2 meters, or about 10 x 6.5 feet. While you might be able to play in a smaller room, you may have trouble reaching some of the in-game areas you’ll need to access to advance. And because you’re literally walking around small, winding corridors in-game, there’s a good chance you’ll be bumping into your real world, in-room objects or walls. And of course, if you have your Chaperone settings turned on like I do – and probably need anyway for this type of game – you’ll be seeing way too much of the collision boundaries, hurting immersion.

The visuals are unique, but not necessarily that impressive.
The visuals are unique, but not necessarily that impressive.

While Host makes use of both Vive controllers, it’s merely to keep track of your hands. The in-game representation of your hands are permanently open and floating in space until you get near a touchable object. The virtual hand’s index finger then turns into a pointer. Otherwise, as stated, the rest of the game involves you physically walking around corridors and ducking into portals and other openings.

Audio-visually, there’s not much to the game, with sparse sound effects and graphically simple environments. Since it’s a dark, alien world, with a type of bioluminescent glowing effect to the surroundings and creatures, it’s still pretty effective at setting an otherworldly, and sometimes scary, mood. However, this is strictly about navigation and light puzzle solving, so there’s no actual danger of being attacked in-game. Surprisingly, knowing that doesn’t seem to lessen the tension when an alien creature gets in your face.

Outside of Host‘s use of true room-scale gameplay, there’s nothing else particularly engaging about the total experience, which lasts around 30 minutes or less. While you do feel like you’re walking around alien corridors, there’s not much to do, and, unless you have a particularly large room, it’s all too easy to break immersion or become frustrated by bumping into walls or seeing the Chaperone boundaries. Hopefully the developers can try again with a different project that refines this promising concept into something that works better in smaller spaces and has more compelling gameplay.

Score: 2 out of 5 stars.

Host is available on Viveport or with a Viveport Subscription.

Related

Tags: htchtc vivevirtual realityvr
No Comments
Share

About Bill Loguidice

Bill Loguidice is a Founder and Managing Director for Armchair Arcade, as well as a critically acclaimed technology author and journalist.  He is also the co-founder of creative services firm, Armchair Creative Services, and a noted videogame and computer historian and subject matter expert. See full bio

You also might be interested in

Is It Time to Pick Up A VR Headset?
Is It Time to Pick Up A VR Headset?

Is It Time to Pick Up A VR Headset?

Jul 15, 2021

Extended reality has long been touted as the next big[...]

These must-play VR games for a low price belong in every library!
These must-play VR games for a low price belong in every library!

These must-play VR games for a low price belong in every library!

Apr 19, 2022

Have you experienced the mindblowing Pistol Whip? The hilarious Vacation Simulator? The musical viking epic that is Ragnaröck? Add these and more can’t-miss VR hits to your library!

Paris Las Vegas
Paris Las Vegas

Why Virtual Reality Might Not Be The Future For Online Casinos

Apr 7, 2017

We continue our ongoing look at digital gambling and casinos[...]

Leave a CommentCancel reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Recent Posts

  • How has gaming evolved across the last decade and what is next?
  • Polymega Collections Volumes 9 and 10 now available – Strikers 1945, Bases Loaded, and more!
  • How The Legacy Of League Of Legends Paved The Way For eSports Betting
  • Tech Meets Design: What Is a Flexible Monitor and Why Gamers Should Care
  • Application of Strategic Thinking in Nomini Casino Games
  • DXRACER Partners with CS2 MESA Nomadic Masters Spring 2025 to Elevate Esports Comfort and Performance
  • Playing the Long Game: A Simple Guide to Casino Money Sense
  • Best Games to Bet on This Season
  • Retro Gamers, Modern Thrills: Why Instant Withdrawal Casinos Resonate with Arcade Fans
  • Pixels and Progress: How Retro Gaming Continues to Shape Modern Technology

Recent Comments

  • Aiodensghost on Official Game List for My Arcade Atari Gamestation Pro
  • keyboredom on Quick guide on how to play on the Internet Arcade
  • Bill Loguidice on Official Game List for My Arcade Atari Gamestation Pro
  • Melanie Levenstein on Official Game List for My Arcade Atari Gamestation Pro
  • George on How to Predict CS:GO/CS2 Skins Prices?
  • Bill Loguidice on Retro Games Ltd to release The Spectrum, fully working ZX Spectrum, and here’s the game list!
  • Derek on Retro Games Ltd to release The Spectrum, fully working ZX Spectrum, and here’s the game list!
  • Bill Loguidice on Retro Games Ltd to release The Spectrum, fully working ZX Spectrum, and here’s the game list!
  • Simon on Retro Games Ltd to release The Spectrum, fully working ZX Spectrum, and here’s the game list!
  • Viktor Špička on Retro Games Ltd to release The Spectrum, fully working ZX Spectrum, and here’s the game list!

Archives

Categories

Explore

android (46) apple (37) ar (37) Arcade (165) Atari (73) atgames (173) book (99) books (98) casino (496) esports (46) firmware (43) Flashback (45) gambling (520) Gaming (40) home arcade (114) htc vive (42) humble bundle (282) humble store (67) ios (37) led (35) legends (40) legends arcade family (46) legends gamer (33) legends pinball (39) legends ultimate (71) Microsoft (40) Nintendo (70) pc gamer (65) pc gaming (52) pinball (43) playstation (55) PS4 (36) retro (34) Sega (38) slots (82) sony (51) steam (145) switch (33) technology (35) update (42) virtual pinball (36) virtual reality (116) vive (34) viveport (42) vr (121)

Affiliates

+ Amazon

The everything store

+ Humble Bundle

Game deals, including name your price bundles

+ Playasia (Play-Asia.com)

Import games and collectibles

+ DJI Store

Amazing drones and related technology

+ Razer

Amazing PC gamer products!

fullSTEAMahead365 Your total news and information resource for all things Science, Technology, Engineering / Mathematics, Art, and Medicine / Health.

Human Advancement Never Stops.

Key Site Statistics

Posts published: 2,533
Latest publish date: May 6, 2025 @ 3:42 pm
Registered user count: 99,026

Contact Us

If you have a question, would like to provide feedback, or otherwise wish to get in touch with us, use this form.

Send Message

Blog Posts by Date

December 2021
M T W T F S S
 12345
6789101112
13141516171819
20212223242526
2728293031  
« Nov   Jan »

Social Media and RSS

Support Armchair Arcade

All editorial content © 2003 - 2025 Armchair Arcade, Inc., an Armchair Creative Services, LLC, property. All rights reserved unless otherwise indicated. All trademarks and copyrights are retained by their respective owners. No content is to be removed or reused from the Armchair Arcade Website for commercial purposes without explicit permission from the principal Armchair Arcade staff, or the original trademark or copyright holders. Armchair Arcade, Inc., is not responsible for the content of any external sources or links. Further, endorsement of any external sources or links is neither implied nor suggested.

We thank you for your support and encourage you to contact us for any reason, including, but not limited to, questions, concerns, business endeavors, or praise. Especially praise.

Armchair Creative Services, LLC, may earn compensation for sales from links on posts through affiliate and other programs. Editorial rigor and objectivity standards are strictly adhered to and any compensation has no effect on coverage or opinions.

Prev Next