Originally a Kickstarter project from the UK that ended on November 29, 2012, I received my Picade kit here in the US around the second week of November 2014. I only just started building it tonight, which tells you a lot about my To Do list. If you’re interested in your own kit, it’s now available directly from the Pimoroni Website.
This is part one of what will likely be a three or four part series, but ultimately, who knows at this point? In this (hopefully) short series, I’m going to visually document the build process and provide light commentary that’s mostly related to any issues I’ve run into.
The Picade is a mostly complete kit in your choice of two sizes of joystick-based mini-arcade cabinet. The only thing that’s missing is the brains to actually play the games. Typically, this is some version of the Raspberry Pi, which I plan on using (right now I have an original Raspberry Pi on hand, but if I get that working I’ll swap it out for the latest model), but the kit is also designed to accommodate any of a number of other inexpensive small form factor computing devices.
While there are video tutorials online, I’m mostly following the paper manual that’s included with the Picade because I have no way of knowing at this point what version of the kit someone else may have. In any case, in general, the included manual is well written and easy to follow, although there are some parts that could really benefit from more visuals or a better description (more on that later). So, without further ado, here I go:
In the later photos, you’ll note fine black dust on the table cloth. That’s from repeated screwings of the door. The cabinet is powder coated well, but it does come off with abuse.
In part two, I’ll start in on the joystick control panel.
Read the rest of the series: